Action Doom 2: Urban Brawl
Talk0this wiki
Action Doom 2: Urban Brawl is a 2008 computer game which runs on the ZDoom engine. It was mainly developed by Stephen Browning, with ACS scripting by Mike Watson and James Bauer. It is the prequel to the total conversion Action Doom, but has a different style of gameplay. Whereas the first Action Doom was a sidescrolling shoot 'em up using Doom's first-person perspective, Action Doom 2 instead simulates a beat 'em up.
Contents |
The project
Edit

Added by Scuba SteveThe game can run as a standalone either with version 2.3.0+ of ZDoom or with its own included executable, requiring no IWAD to run.
Outside of gameplay, the story is told mainly through black and white, film noir-style cutscenes inspired by Sin City. Darknation wrote most of the dialogue and cutscenes, while Mike Lightner contributed the voiceovers. The story can branch off in different paths depending on the player's actions, and features multiple possible endings.
The soundtrack was created entirely by Ralph Vickers.
On December 10, 2008, Action Doom 2 was one of the winners of the 2008 Cacowards.
Versions
Edit

Added by Scuba Steve Promotional offerings
Edit
Scattered throughout each level of Urban Brawl were unique specialty items which awarded the player 100,000 points. Additionally, discovering all 9 unique items revealed to the player the official contest website and how to win. Winners were...
- Dylan Sanchez
- Robert Yarborough
- Mike Ewer
External links
Edit
- Action Doom 2: Urban Brawl - official website
- Action Doom 2: Urban Brawl at the ZDoom wiki
- Action Doom 2: Urban Brawl at Doomworld/idgames