Amulets & Armor
From Doom Wiki
Amulets & Armor is a game developed by United Software Artists and released in January 1997. The game engine resembles the
Doom engine and uses the
WAD format for maps. The gameplay of the game differs radically from Doom due to numerous
RPG elements including character development. The game consists of seven quests (each is basically an episode of four to five levels), which may be completed in any order by killing monsters and searching for loot.
[edit] Quests
[edit] Classes
| Name
| STR
| CON
| ACC
| STL
| MAG
| SPD
| Armor
| Weapons
| Magik system
|
| Citizen
| 25
| 25
| 25
| 25
| 25
| 25
| All
| All
| Arcane
|
| Knight
| 35
| 35
| 20
| 15
| 10
| 15
| All
| All
| Arcane
|
| Mage
| 10
| 15
| 25
| 25
| 35
| 20
| Leather
| Staff/Dagger
| Mage
|
| Warlock
| 25
| 20
| 20
| 20
| 30
| 10
| Up to Chain
| No crossbow
| Mage
|
| Priest
| 15
| 25
| 15
| 20
| 35
| 20
| Up to Chain
| Mace/Staff
| Priest
|
| Rogue
| 15
| 15
| 25
| 30
| 15
| 30
| Leather
| No longsword
| Arcane
|
| Archer
| 20
| 20
| 35
| 20
| 15
| 20
| Up to leather
| Any
| Arcane
|
| Sailor
| 25
| 35
| 20
| 25
| 10
| 15
| Up to chain
| Any
| Arcane
|
| Paladin
| 30
| 30
| 15
| 20
| 25
| 10
| Any
| No bow
| Priest
|
| Mercenary
| 30
| 25
| 25
| 20
| 10
| 20
| Any
| No mace
| Arcane
|
| Magician
| 15
| 15
| 20
| 30
| 30
| 20
| Leather
| Sword/Dagger/Staff
| Mage
|
[edit] Technical Details
Amulets & Armor uses the WAD format, but only for maps. Textures, sprites and sounds are stored in PICS.RES and SOUNDS.RES using the Res format, which is similar to WAD.
Each level is stored in it's own WAD as MAP01.
Most textures and UI graphics are stored in the MipImage format.
- After dying, the keyboard movement controls are disabled but the mouse controls still work. It is possible to walk around and even jump while dead. If a level is completed while dead, the player's health is restored when entering the new level but all the items are lost (as they are still on the corpse in the previous level)
[edit] Sources
[edit] See also