Armor bonus

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A group of four armor bonuses in The Plutonia Experiment MAP18: Neurosphere.
A group of four armor bonuses in The Plutonia Experiment MAP18: Neurosphere.

An armor bonus (or spiritual armor) is a powerup that appears as a bronze-gray helmet with a green glow emanating from within. Picking one up increases the player's armor by 1% up to a maximum of 200% (or, in versions of Doom prior to v1.2, a much larger value).

Green security armor and blue combat armor provide different levels of protection (one third and one half of damage, respectively, are absorbed); armor bonuses do not change the type of protection currently in effect. If the player has 0% armor, then picks up one or more armor bonuses, they function as security armor.

Armor bonuses are included in the items percentage displayed at the end of each level.

Armor bonus data
Thing type2015 (decimal), 7DF (hex)
Appears inShareware Doom
Registered Doom
Ultimate Doom
Doom II/Final Doom
Radius20
SpriteBON2
ClassArtifact
Pickup

[edit] Appearance statistics

The IWADs contain the following numbers of armor bonuses:

GameITYTD and HNTRHMPUV and NM
Ultimate Doom432436446
Doom II404410407
TNT: Evilution308298302
Plutonia939393

[edit] Doom RPG

In Doom RPG, the armor bonus is called an armor shard. It increases the player's armor rating by 4 units.

[edit] See also

Items from Doom and Doom II
Health Health bonusStimpackMedikitSupercharge
Armor Armor bonusArmorMegaarmor
Powerups BackpackBerserkComputer area mapInvulnerabilityLight amplification visorMegaspherePartial invisibilityRadiation shielding suit
Keys Keycard • Skull key
Weapons FistChainsawPistolShotgunSuper shotgunChaingunRocket launcherPlasma gunBFG9000
Ammo Clip4 shotgun shellsRocketEnergy cellBox of bulletsBox of shellsBox of rocketsEnergy cell pack
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