Doom Wiki

Armor bonus

3,479pages on
this wiki
Add New Page
Add New Page Talk0

A group of four armor bonuses in The Plutonia Experiment MAP18: Neurosphere.

An armor bonus (or spiritual armor according to the manuals) is a powerup that appears as a bronze-gray helmet with a green glow emanating from within. Picking one up increases the player's armor percentage by one percent up to a maximum of 200 percent (or, in versions of Doom prior to 1.2, a much larger value).

Green armor and blue megaarmor provide different levels of protection (one third and one half of damage, respectively, are absorbed per hit); armor bonuses do not change the type of protection currently in effect. If a player that has no armor picks up one or more armor bonuses, they grant one third protection, as the standard armor.

This item is counted in the items percentage displayed at the end of each level.

Armor bonus data
Thing type2015 (decimal), 7DF (hex)
Appears inShareware Doom
Registered Doom
Ultimate Doom
Doom II/Final Doom

Appearance statistics

The IWADs contain the following numbers of armor bonuses per skill level:

The Ultimate Doom432436446
Doom II: Hell on Earth404410407
TNT: Evilution308298302
The Plutonia Experiment939393


See also

Items from Doom and Doom II
Health Health bonusStimpackMedikitSupercharge
Armor Armor bonusArmorMegaarmor
Powerups BackpackBerserkComputer area mapInvulnerabilityLight amplification visorMegaspherePartial invisibilityRadiation shielding suit
Keys Keycard • Skull key
Weapons FistChainsawPistolShotgunSuper shotgunChaingunRocket launcherPlasma gunBFG9000
Ammo Clip4 shotgun shellsRocketEnergy cellBox of bulletsBox of shellsBox of rocketsEnergy cell pack

Also on Fandom

Random Wiki