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Atari Jaguar

From Doom Wiki

Box cover of Atari Jaguar Doom.
A screenshot from the Jaguar version of Doom

The Jaguar version of Doom was published by Atari in 1994 and was developed by id Software.

Like the PC version, this version of Doom was developed on the NEXTSTEP platform, and compiled to run on the Jaguar. The bulk of the engine was programmed by John Carmack, while Dave Taylor handled the multiplayer code.

This version was the first official port of Doom to begin its development cycle, although the 32X version was released first. The 32X, 3DO, GBA and PlayStation ports are all derived from this port.


Contents

[edit] Differences between the Jaguar and PC versions

This version of Doom only featured one episode, featuring 24 of the 27 maps of the PC version. The missing maps are Slough of Despair, Dis and Warrens, though Fortress of Mystery has been renamed Dis in this version.

The maps are modified from their originals. They typically use less texture variation and have simpler geometry versus their PC counterparts. For some of the larger maps, entire portions of their layout were removed. In addition, crushing ceilings were no longer present in any of the maps.
Atari Jaguar gamepad overlay for Doom

For monsters, the Spectre, Cyberdemon, and Spider Mastermind were removed. For items, the blur artifact and light amplification visor were removed.

For the skill levels, I'm Too Young To Die was renamed I'm a Wimp, and Hey, Not Too Rough was shortened to Not Too Rough. Also, Nightmare mode in this version is similar to UV -fast, as enemies no longer respawn like Nightmare mode in the PC version; here they only have their -fast parameters.

This version is also the only console port that does not feature any music during gameplay. It does, however, have music for the title and intermission screens. Possibly due to lack of music in the maps, the intermission screens feature renditions of selected tracks from the PC version's Doom maps.

Given the Atari Jaguar controller's large number of buttons, this version is the only console port with direct access to all weapons, instead of cycling through as in other console versions.

This version has a 2 player mode for cooperative play and deathmatch via Jaglink, a propietary network interface that was seperately released for the console.

[edit] Maps

Map NameDifferences from PC version*
Map01: Hangar
Map02: PlantName was changed, in PC Doom it is named Nuclear Plant.
Map03: Toxin Refinery
Map04: Command Control
Map05: Phobos Lab
Map06: Central ProcessingThe red key room was removed; the red key was relocated outside, in the nukage area. Two of the slime pool areas behind the blue key door were removed.
Map07: Computer Station
Map08: Phobos AnomalyOnly the northernmost section of the star shaped room opens when the Barons are killed. The exit teleporter was moved to a separate room.
Map09: Deimos Anomaly
Map10: Containment AreaMost of the western and southeastern portions of the map were removed.
Map11: Refinery
Map12: Deimos Lab
Map13: Command CenterMost of the western and extreme southern portions of the map, along with the secret exit, were removed.
Map14: Halls of the DamnedThe pathways leading from the central room near the yellow key area were removed. The yellow key was relocated to this central room.
Map15: Spawning VatsThe entire eastern portion of the map was removed.
Map16: Tower of BabelThis is a new map that is entirely different from the PC version; see Hell Gate / Tower of Babel (Console Doom)
Map17: Hell KeepThis is a new map that is entirely different from the PC version; see Hell Keep (Console Doom)
Map18: PandemoniumThe western portion of the map was removed.
Map19: House of PainThe crusher room and the extreme eastern portion of the map were removed.
Map20: Unholy Cathedral
Map21: Mt. ErebusThe lava lake that surrounds the central area of the map, along with the water area that contained the secret exit were removed.
Map22: Limbo
Map23: Dis(Same map as Fortress of Mystery from PC version)
Map24: Military Base(Secret level accessible from Map03)

1* Differences listed only account for areas that were removed entirely; areas that were simplified or use different textures are not mentioned.


The file in_main.c of the source for this version contain definitions for two more maps (Fortress of Mystery and Warrens), which are commented out. Seemingly both maps were planned to be included. A hint for this can be found by using a level warp cheat. This cheat uses the numbers on the gamepad, and they work for all 24 maps. If one try this for map 25 or 26, the game crashes with an errormessage. This does not happen, if one try that with numbers up from 27.

Errormessage while try to access map 25 in Doom for the Atari Jaguar
Errormessage while try to access map 26 in Doom for the Atari Jaguar

The complete soundtrack is as follows:

Map NameTrack played after this map
Map01: HangarThe Imp's Song
Map02: PlantKitchen Ace (And Taking Names)
Map03: Toxin RefineryOn The Hunt
Map04: Command ControlI Sawed The Demons
Map05: Phobos LabThe Demons From Adrian's Pen
Map06: Central ProcessingIntermission From DOOM
Map07: Computer StationSinister
Map08: Phobos AnomalyNobody Told Me About id
Map09: Deimos AnomalyDonna To The Rescue
Map10: Containment AreaAt Doom's Gate
Map11: RefineryThe Imp's Song
Map12: Deimos LabKitchen Ace (And Taking Names)
Map13: Command CenterOn The Hunt
Map14: Halls of the DamnedI Sawed The Demons
Map15: Spawning VatsThe Demons From Adrian's Pen
Map16: Tower of BabelIntermission From DOOM
Map17: Hell KeepSinister
Map18: PandemoniumNobody Told Me About id
Map19: House of PainDonna To The Rescue
Map20: Unholy CathedralAt Doom's Gate
Map21: Mt. ErebusThe Imp's Song
Map22: LimboKitchen Ace (And Taking Names)
Map23: DisOn The Hunt
Map24: Military BaseI Sawed The Demons

[edit] Sources

Interview with id Software on the making of Jaguar and 32X Doom - VideoGames magazine, December 1994, pg68-71

[edit] External links