Blur artifact

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A blur artifact sits in the tower behind the yellow door in E1M3: Toxin Refinery.
A blur artifact sits in the tower behind the yellow door in E1M3: Toxin Refinery.
A partially invisible player as seen by another player (in multiplayer mode) on E1M3: Toxin Refinery.
A partially invisible player as seen by another player (in multiplayer mode) on E1M3: Toxin Refinery.

A blur artifact (also known as an invisibility sphere or partial invisibility) is a powerup that appears as a floating red orb with a blue eye-like pattern. Picking one up will grant the player temporary partial invisibility. The player's sprite (as seen by other players in multiplayer mode) will be given a filter similar to that of the spectre, while the affected player will see their own weapon and hands as partially invisible. When 5 seconds remain, the weapon will begin blinking, signaling the end of the artifact's effects; the player's sprite, however, remains filtered until all 60 seconds have expired.

Monsters firing upon an affected player will have their accuracy reduced, in that their aim is offset by a random angle, causing them to miss more often. This however may cause more experienced players, accustomed to monsters firing directly forwards, to inadvertently dodge toward incoming projectiles. Nevertheless, a blur sphere confers a definite advantage against long-range hitscan attacks such as those of zombies or Spider Masterminds. On the other hand, the invisibility is unable to disrupt monster melee attacks (though the monsters do appear to spin around in confusion) or Arch-Vile spells.

Partial invisibility can also be invoked with the cheat code idbeholdi.

In deathmatch mode of vanilla Doom, blur artifacts and invulnerabilities never respawn. Some source ports allow flags to be set to allow them to respawn. Also, deathmatch players should remember that weapons with visible projectiles (particularly the plasma rifle) can give away a blurred player's position, as the opponent may target the shots' point of origin.

Blur artifacts are included in the items percentage displayed at the end of each level.

Blur artifact data
Thing type2024 (decimal), 7E8 (hex)
Appears inShareware Doom
Registered Doom
Ultimate Doom
Doom II/Final Doom
Radius20
SpritePINS
ClassArtifact
Pickup

[edit] Appearance statistics

The IWADs contain the following numbers of blur artifacts:

GameITYTD and HNTRHMPUV and NM
Ultimate Doom232323
Doom II262626
TNT: Evilution232222
Plutonia111111

[edit] See also

Items from Doom and Doom II
Health Health bonusStimpackMedikitSupercharge
Armor Armor bonusArmorMegaarmor
Powerups BackpackBerserkComputer area mapInvulnerabilityLight amplification visorMegaspherePartial invisibilityRadiation shielding suit
Keys Keycard • Skull key
Weapons FistChainsawPistolShotgunSuper shotgunChaingunRocket launcherPlasma gunBFG9000
Ammo Clip4 shotgun shellsRocketEnergy cellBox of bulletsBox of shellsBox of rocketsEnergy cell pack
Personal tools
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