Cacodemon

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For the Cacodemon in Doom 3, see Cacodemon (Doom 3).
A cacodemon in E3M2: Slough of Despair

Cacodemons are red monsters with large spherical bodies crowned with horns, that float slowly through the air. They have a single green eye over a large mouth which is persistently twisted into an evil grin showing a series of nasty teeth and a bluish interior.

In Doom II, their instruction manual description says: They float in the air, belch ball-lightning, and boast one Hell of a big mouth. You're toast if you get too close to these monstrosities.

Contents

[edit] Combat characteristics

They attack by spitting a ball of lightning or by biting with their gaping maw. The cacodemon often seems to distance itself from the player when under attack, though the cause of this is that it is being pushed back by successful hits from its enemies.

Cacodemons hiss when they first see the player or otherwise become active, and use the pain sound shared by the most of the demonic monsters from Doom. When killed, they let out a gurgling moan and fall to the ground, splitting open like a burst pustule, spewing copious amounts of blue goo that flows forth, to reveal their bared brains while their sole eye pops out of its socket.

[edit] Tactical analysis

Cacodemon attacks are relatively easy to dodge, and with sufficient space large numbers of cacodemons can be fought while sustaining little or no injury. Because they are slow, and because their pain chance is high, they are fairly easy targets. The chainsaw can incapacitate them, and repeating weapons such as the chaingun or the plasma gun are very effective against them, as they are pushed away and are nearly unable to fight back. They are relatively easy to goad into attacking other monsters, but can occasionally be tricky in this respect if they are floating in a high position allowing most of their shots to go over other monsters in the player's area.

[edit] Notes

The huge monster that was used as a base for the cacodemon, on the cover of the original Manual of the Planes
The huge monster that was used as a base for the cacodemon, on the cover of the original Manual of the Planes
  • The name cacodemon, which comes from the Greek kakodaimon usually meaning "evil spirit", a more precise name for what we generally know as demon (which ultimately comes from "god" or "spirit"), is in English a word that may be found in most comprehensive dictionaries.[1]
  • The monster's general visual design can be considered that of the same floating spherical type of creature as the beholder, a similarly one-eyed classic AD&D monster (with eye stalks instead of horns), shaped from a cropping of the face of the monstrosity from the same game which was eventually named astral dreadnought, initially depicted by Jeff Easley for the cover of an expansion book for the RPG. Coincidentally, the sprite prefix of the cacodemon is HEAD.
  • The earliest known version of Doom to include cacodemon graphics is the 0.5 alpha, released on May 22, 1993, and the earliest known appearance of the monster as an in-game adversary is in the press release version of Doom, released on October 4, 1993.
  • Cacodemons are called pumpkins in the Doom novels, and the marine in the Doom comic refers to them as "big-mouthed floating thingies."

[edit] Data

Attributes
ID #3005 (decimal), BBD (hex)
Hit points400
Speed8 map units/frame
(56.0 map units/second)
Width62
Height56
Reaction time8
Pain chance128 (50%)
Mass400
Bits4211206
Bits list

1: Obstacle

2: Shootable

9: No Gravity

14: Floating

22: Affects Kill %

Sprites & sounds
Sprite nameHEAD
Alert soundDSCACSIT
Action soundDSDMACT
Pain soundDSDMPAIN
Death soundDSCACDTH
Melee attack
Damage10-60
Soundnone
Ranged attack
TypeProjectile
Speed10 map units/tic
(350 map units/second)
Damage5-40
Width12
Height8
Sprite nameBAL2
SoundDSFIRSHT (firing)
DSFIRXPL (impact)
Damage done by a Cacodemon's bite
Damage done by a Cacodemon's bite
Bites needed to kill1 Mean Standard
deviation
Min Max
Player (100%
health, no armor)
3.310.8226
Player (100%
health, security armor)
4.740.9738
Player (200%
health, combat armor)
11.861.30915
Barrel1.150.3612
Zombieman1.150.3612
Shotgun guy1.340.5113
Wolfenstein SS1.870.7414
Imp2.160.7415
Heavy weapon dude2.500.6525
Lost soul3.310.8226
Commander Keen3.310.8226
Demon4.740.9738
Spectre4.740.9738
Romero's head27.651.14511
Revenant9.041.21612
Cacodemon11.861.30915
Pain elemental11.861.30915
Hell knight14.731.341218
Arachnotron14.731.341218
Mancubus17.681.441522
Arch-vile20.561.581725
Baron of hell29.151.812534
Spiderdemon86.671.968192
Cyberdemon115.341.37112119
Damage done by a Cacodemon's projectile
Damage done by a Cacodemon's projectile
Shots needed to kill Mean Standard
deviation
Min Max
Player (100%
health, no armor)
5.021.0938
Player (100%
health, security armor)
7.161.23510
Player (200%
health, combat armor)
17.991.971322
Barrel1.440.6014
Zombieman1.440.6014
Shotgun guy1.800.7514
Wolfenstein SS2.750.7825
Imp3.160.8626
Heavy weapon dude3.610.9126
Lost soul5.021.0938
Commander Keen5.021.0938
Demon7.221.29510
Spectre7.221.29510
Romero's head211.681.70816
Revenant13.901.83918
Cacodemon3
Pain elemental18.272.041322
Hell knight22.802.241728
Arachnotron22.802.241728
Mancubus27.282.452133
Arch-vile31.762.582537
Baron of hell45.163.093652
Spiderdemon134.412.61128140
Cyberdemon179.122.55173184

  1. These tables assume that all calls to P_Random for damage, pain chance, blood splats, impact animations, and backfire checks are consecutive. In real play, this is never the case: counterattacks and AI pathfinding must be handled, and of course the map may contain additional moving monsters and other randomized phenomena (such as flickering lights). Any resulting errors are probably toward the single-shot average, as they introduce noise into the correlation between the indices of "consecutive" calls.
  2. Assumes that direct hits are possible, which does not occur in any stock map.
  3. Hardcoded exception to infighting negates damage (excepting indirect damage caused by exploding barrels).

[edit] Appearance statistics

In classic Doom, the cacodemon is first encountered on these maps:

GameITYTD and HNTRHMPUV and NM
The Ultimate DoomE2M3: RefineryE2M1: Deimos AnomalyE2M1: Deimos Anomaly
Doom IIMAP05: The Waste TunnelsMAP05: The Waste TunnelsMAP05: The Waste Tunnels
TNT: EvilutionMAP02: Human BBQMAP02: Human BBQMAP02: Human BBQ
PlutoniaMAP02: Well of SoulsMAP01: CongoMAP01: Congo

The IWADs contain the following numbers of cacodemons:

GameITYTD and HNTRHMPUV and NM
The Ultimate Doom62144193
Doom II44121188
TNT: Evilution437699
Plutonia95108123

[edit] Other games

[edit] Doom 64

In Doom 64 the cacodemon underwent a design change, becoming brown, with a single yellow-green eye, and gaining two arms with broken chains attached, and a rather terrifying face. It resembles Doom II's original pain elemental. The nightmare cacodemon variation, introduced in the Doom 64 TC, remained red.

[edit] Doom RPG

The cacodemon appears in Doom RPG as a class of monster. There are three variations, identified by color:

  • Malwrath (gold body, red eye, red throat)
  • Cacodemon (normal colors)
  • Wretched (blue body, olive green eye, bright red throat)

Cacodemons attack three times consecutively and are most weak against axe attacks and plasma blasts.

[edit] Plush cacodemons

Hissy in 2003
Hissy in 2003
Pixel, just after being finished in 2004.
Pixel, just after being finished in 2004.

[edit] Hissy

Circa 1997-98, amateur Doom level designer Jonas "Chrozoron" Feragen created Hissy, a plush cacodemon which quickly became famous in the Doom community. Hissy can be found as a character in Skulltag, Cacodemon Squad and EarthBound Doom; the plush cacodemon itself is on a "world tour." She has been in the hands of over a dozen community members in the past eight years.

[edit] Pixel

Pixel is a plush-toy cacodemon created in late 2004 by Doom enthusiast Hughe, in response to a challenge from a friend. Pixel was created to be as accurate in form as possible using five different materials, including all his horns, separate teeth, upper mouth and single eye. Pixel was created before Hughe had any knowledge of the plush Hissy, and was in no way made to compete with her. In fact, it is said that Pixel finds Hissy rather cute.

[edit] Sources

  • This article incorporates text from the open-content Wikipedia online encyclopedia article Cacodemon.

[edit] Notes

  1. Merriam-Webster, cacodemon, Merriam-Webster's Online Dictionary. Retrieved on April 5, 2008.
Monsters from Doom and Doom II
Arachnotron | Arch-vile | Baron of hell | Cacodemon | Commander Keen | Cyberdemon | Demon | Heavy weapon dude | Hell knight | Imp | Lost soul | Mancubus | Pain elemental | Revenant | Shotgun guy | Spectre | Spiderdemon | Zombieman | Wolfenstein SS | See also final boss
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