For a full list of editing tutorials, see Editing.
“A "false wall" is a two-sided linedef with a visible middle texture, often with the lower...False walls
“Deep water is an effect that allows a level designer to put false floor textures on a pit or...Making deep water
“Usually, Doom II elevators are restricted to raise (or lower) their floor height to the one from...Advanced lift design techniques
“A Superposed sector is a sector that overlays another sector of same shape. The sectors are not...Making superposed sectors
“Invisible floors is an effect that allows a level designer to put invisible solid sectors on a...Making an invisible floor
This category has only the following subcategory.
- [×] Non-vanilla editing (2 P)
Pages in category "Advanced level editing"
The following 7 pages are in this category, out of 7 total.