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Crossing Acheron

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1994
  1. Crossing Acheron
  2. Aliens TC
  3. Doomsday of UAC
  4. Galaxia
  5. Serenity
  6. Eternity
  7. Trinity College
  8. Return to Phobos
  9. Slaughter Until Death
  10. The Evil Unleashed
1994 - 1995 - 1996 - 1997 - 1998
1999 - 2000 - 2001 - 2002 - 2003

Cacowards

This level occupies the map slot E1M3. For other maps which occupy this slot, see Category:E1M3.
This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.

Crossing Acheron is a single-level PWAD designed by John W. "Dr. Sleep" Anderson. As part of their 10 Years of Doom feature, Doomworld named it one of the ten best WADs of 1994.

At least four versions of the map are known to exist:

  • Version 0.0 (ACHERON.WAD), released June 10, 1994.
  • Version 1.666 (ACHERON6.WAD), released September 23, 1994.
  • Version 2.0 (ACHERON2.WAD), released October 12, 1994.
  • Version 2.2 (ACHRON22.WAD), released July 5, 1995.

The first two WADs replace E1M3; the other two replace MAP03. The level also appeared in Maximum Doom as ACHERON2.WAD, as MAP15 of R.WAD, as MAP15 of RALPHII.WAD, as E2M7 of RALPHNEW.WAD, and as MAP25 of WADPAK4.WAD.

Walkthrough

File:Crossing Acheron map.png
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

If you want to get the yellow key, you have to go around the slime pit and press 'use' on the far side of the pit until the floor with the key raises, otherwise if you go into the pit to get it, you will be stuck there (however, the sector that the key is on doesn't hurt you).

Other points of interest

Secrets

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the original map on the Doomed Speed Demos Archive are:

RunTimePlayerDateFileNotes
UV speed0:46Opulent2001-08-07ache_046.zip
NM speed
UV max3:14Ryback2001-08-09ache-314.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The records for v2.2 of the map on the Doomed Speed Demos Archive are:

RunTimePlayerDateFileNotes
UV speed
NM speed1:16Never Again2009-11-23achronnm_na.zip
UV max6:41Never Again2009-11-23achronuv_na.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

RunTimePlayerDateFileNotes
.zip

Deathmatch

Statistics

Map data

Originalv1.666v2.0v2.2
Things259295308355
Vertexes722883921993
Linedefs914114411991290
Sidedefs1307162517011851
Sectors207271286305

Things

Crossing Acheron contains the following numbers of things per skill level:

Version 0.0
Monsters1-234-5
Zombieman466
Shotgun guy131919
Imp192323
Demon31313
Spectre344
Lost soul3810
Cacodemon024
Baron of hell134
Powerups1-234-5
Armor111
Armor bonus888
Backpack111
Berserk111
Computer area map111
Health bonus777
Medikit888
Megaarmor222
Partial invisibility112
Radiation shielding suit222
Stimpack222
Supercharge222
Weapons1-234-5
Chainsaw111
Shotgun222
Chaingun111
Rocket launcher111
Plasma rifle111
BFG9000001
Ammunition1-234-5
Box of bullets233
4 shotgun shells222
Box of shotgun shells455
Box of rockets222
Energy cell222
Energy cell pack112
Keys1-234-5
Red skull key111
Yellow skull key111
Version 1.666
Monsters1-234-5
Zombieman466
Shotgun guy192525
Imp222626
Demon31313
Spectre555
Lost soul3810
Cacodemon135
Baron of hell134
Powerups1-234-5
Armor111
Armor bonus888
Backpack111
Berserk222
Computer area map111
Health bonus666
Medikit666
Megaarmor222
Partial invisibility112
Radiation shielding suit222
Stimpack111
Supercharge222
Weapons1-234-5
Chainsaw111
Shotgun222
Chaingun111
Rocket launcher111
Plasma gun111
BFG9000001
Ammunition1-234-5
Box of bullets233
4 shotgun shells222
Box of shotgun shells488
Box of rockets222
Energy cell333
Energy cell pack112
Keys1-234-5
Red skull key111
Yellow skull key111
Version 2.0
Monsters1-234-5
Zombieman344
Shotgun guy172121
Heavy weapon dude688
Imp212323
Demon41313
Spectre666
Lost soul267
Cacodemon133
Pain elemental011
Hell knight011
Baron of hell011
Revenant355
Mancubus001
Arch-vile001
Powerups1-234-5
Armor111
Armor bonus111
Backpack222
Berserk222
Computer area map111
Health bonus666
Medikit666
Megaarmor222
Megasphere112
Partial invisibility223
Radiation shielding suit222
Stimpack111
Supercharge222
Weapons1-234-5
Chainsaw111
Shotgun000
Super shotgun222
Chaingun111
Rocket launcher222
Plasma gun111
Ammunition1-234-5
Box of bullets233
4 shotgun shells333
Box of shotgun shells91010
Box of rockets334
Energy cell222
Energy cell pack112
Keys1-234-5
Red skull key111
Yellow skull key111
Version 2.2
Monsters1-234-5
Zombieman344
Shotgun guy222525
Heavy weapon dude61010
Imp334140
Demon41414
Spectre655
Lost soul267
Cacodemon256
Pain elemental011
Hell knight056
Baron of hell022
Revenant355
Mancubus001
Arch-vile001
Powerups1-234-5
Armor111
Armor bonus111
Backpack222
Berserk222
Computer area map111
Health bonus666
Medikit888
Megaarmor222
Megasphere011
Partial invisibility334
Radiation shielding suit222
Stimpack111
Supercharge222
Weapons1-234-5
Chainsaw111
Shotgun000
Super shotgun222
Chaingun111
Rocket launcher222
Plasma gun111
BFG9000011
Ammunition1-234-5
Box of bullets233
4 shotgun shells344
Box of shotgun shells91010
Box of rockets334
Energy cell333
Energy cell pack112
Keys1-234-5
Red skull key111
Yellow skull key111

Technical information

An alternate release of version 2.0, labeled 2.0a, occurred on December 5, 1994. The two WADs are identical apart from the ENDOOM lump.

Inspiration and development

Crossing Acheron is the sequel to Dante's Gate. Although released singly, both were originally conceived as part of a full episode replacement. E1M3 was chosen over E1M2 as the map slot because E1M3's stock music better fit the overall theme.

At the time, Dr. Sleep said that the original release of Dante's Gate was too easy, and he wanted Crossing Acheron to have a faster pace (in addition to his customary emphasis on texture placement and atmosphere). Subsequent revisions added new areas and monsters, increasing the difficulty further.

Trivia

Acheron is a river in hell, according to Dante's story (and the Greek spiritual traditions preceding it). Dr. Sleep tried to create a river as an architectural feature in this map, but couldn't come up with one which looked sufficiently realistic.

See also

Sources

External links

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