D!ZONE was a series of CD-ROMs produced around 1995 by WizardWorks, Inc., a shareware and low-budget software distributor. The discs contain WADs and utilities collected from the Internet for Doom, Doom II, and other related games. These discs were popular in the early to mid 1990s when household Internet access was slower and not as common as today. The series should not be confused with D-Zone, an original science fiction game released by Julian Cochran three years prior in 1992.
There were several entries in the D!ZONE series, each one containing a number of files (with some possible overlap in contents). These releases include:
D!ZONE - 75 levels for Doom and Doom II
D!ZONE 150 - 150 levels for Doom and Doom II
D!ZONE 2 - 150 levels for Doom and Doom II (some releases had 1,000 levels for Doom and Doom II)
D!ZONE 2 150 - 150 levels
D!ZONE Collector's Edition - 900 levels for Doom and Doom II (2,000 levels for Doom and The Ultimate Doom in the Macintosh version)
D!ZONE 3 - 1,000 levels for Doom and Doom II
D!ZONE Gold - 3,000 levels for Doom and Doom II
There was also D!MATCH, a collection of 500 levels for Doom and Doom II designed specifically for deathmatch.
All of the D!ZONE series discs included the newest version of the D! frontend, which was developed by Simply Silly Software and sold to WizardWorks for inclusion on the discs. The D! frontend was highly polished and functional: it could randomize levels, recombine and resolve conflicting resources from any number of WAD files to create one new WAD, connect and manage network games, convert levels between Doom, Doom II, and, in later versions, Heretic, Hexen, and other games.
The D! frontend is a Borland Turbo Pascal 7.0 program, and thus it suffers from a well-known problem on machines with CPUs faster than 233 MHz. An error in a delay timer initialization routine causes the message "Runtime Error 200" to appear and aborts the program, though this can be repaired with a widely available patch. Another solution was to slow down the CPU by using special software. Running it in DOSBox can also ease the issue.
The D!ZONE series, along with other more generic Doom level discs, was controversial due to a number of its aspects.
First was the fact that, in violation of id Software's EULA and Data Utility Licenses, user add-ons and editor utilities were being used to promote the sale of a commercial product. This immediately earned the ire of many authors, some of whose works explicitly denied the right to be distributed on CD but were included anyway. The discs include text files for levels that originally had them, and these can be viewed in the included frontend, but WizardWorks' copyright notices do not seem to exclude the WADs on the discs and thus seem to attempt to exert rights over others' properties.
An original and different game with a very similar name, D-Zone, had already been designed and created by the Australian composer Julian Cochran in 1991, released in 1992 and was popular and in strong circulation by 1995 when D!ZONE was released. Julian Cochran had come up with the original name in 1992 and D!ZONE was causing product confusion and possibly damaging sales of the original game.
The number of levels on each disc is in some cases rounded up, or counts many levels twice because they have been provided in both a Doom and Doom II compatible form. The boxes for the products included "simulated screenshots" which made it appear to less experienced users that use of D!ZONE would provide significant graphic and gameplay enhancements, or that new total conversions were included on the discs. Small print on the back of the boxes disclaimed this, but excited players were unlikely to notice it.
Many of the levels on the discs are of extremely poor quality, some of which will even crash Vanilla Doom upon loading or during play. Additionally, some of the Doom II levels simply seem to be Doom levels converted to Doom II by randomly changing some monsters and weapons into new ones, which leads to terribly unbalanced gameplay even in better levels.
D!ZONE Gold included demos of the 1996 partial conversions created by Wraith Corporation, Hell to Pay and Perdition's Gate. These modifications were also in violation of the Doom EULA and Data Utility Licenses, which forbade commercial profit from Doom modifications without id Software's permission.
WizardWorks has created other products in their "!ZONE" line: H!ZONE for Heretic and Hexen, Q!ZONE for Quake, and Duke!ZONE for Duke Nukem 3D. Non-FPS releases included S!ZONE for SimCity 2000 and W!ZONE for Warcraft II.