Fandom

Doom Wiki

Deathmatch start

3,484pages on
this wiki
Add New Page
Talk0 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Deathmatch start data
Thing type11 (decimal), B (hex)
Appears inShareware Doom
Registered Doom
Ultimate Doom
Doom II/Final Doom
Radius20
Spritenone (but see Player)
Classnone

Deathmatch starts are positions on a level where players start (and respawn) in a deathmatch game.

Normally, there are four to ten per level. One of them is chosen at random each time a player joins or respawns. A respawning player will telefrag any player or monster who happens to be standing on that deathmatch start.

In the WAD file, deathmatch starts are stored as Things. However, since they have no associated sprites, they are not visible.

Multiplayer mode allows up to four players, so a level needs at least four deathmatch starts in order to be used for deathmatch games; the engine will exit with an error message if there are less than four. MAP28: The Spirit World, for example, had only two (in version 1.666 and earlier), and therefore could not be played in deathmatch mode.

The maximum number of usable deathmatch starts in vanilla Doom is ten. If a map contains more than ten deathmatch starts, only those with the ten lowest Thing numbers are used.

Also on Fandom

Random Wiki