Doom, The Boardgame

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The title given to this article is incorrect due to technical limitations. The correct title is Doom: The Boardgame.
Cover for Doom: The Boardgame
Cover for Doom: The Boardgame

Doom: The Boardgame is an adventure board game for two to four players set in the Doom universe. It was designed by Kevin Wilson and published by Fantasy Flight Games in 2004. It clearly resembles Doom 3 more than it does the classic series, and is also somewhat similar to the classic Space Hulk board game.

One expansion has been released in 2005, called Doom: The Boardgame Expansion Set, which adds difficulty levels to the game, new game pieces and updates to some of the original rules. Fantasy Flight Games subsequently revised the Doom game to create another large board game called Descent: Journeys in the Dark.

[edit] Gameplay

Players in Doom: The Boardgame are on one of two teams: the Invaders, and the Marines. All of the Invader pieces are controlled by one player, and the rest of the players each control one marine piece. Before each game begins, the players must choose a scenario to play in. A campaign consisting of six scenarios is included with the game, and many more have been created using freeware scenario editors. The player controlling the Invaders must get six frags to win, and the Marines must reach the exit to win. A frag is given to the Invaders if a Marine dies. When a Marine dies, it must respawn at least eight, but no more than sixteen spaces, away from where they were killed. A common opinion is that the game is biased in favor of the Invaders - especially with four players. The designer of the game, Kevin Wilson, claims that he can win equally well no matter which team he is playing [1]. Like many board games, it is common to develop house rules (called "mods" to fit the video game theme) to balance the game to players' liking.

[edit] External links

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