Doom Wiki
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(→‎Weapons: "Railgun" is the same as chaingun, not a different weapon.)
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*[[Heavy Assault Rifle]] - An autofiring weapon which features a scope that turns the weapon into a semi-automatic. It also has a 'mini-rockets' alternate fire which gets rid of the scope, but in turn allowing the player to fire a barrage of fast firing rockets. Holds 60 rounds.
 
*[[Heavy Assault Rifle]] - An autofiring weapon which features a scope that turns the weapon into a semi-automatic. It also has a 'mini-rockets' alternate fire which gets rid of the scope, but in turn allowing the player to fire a barrage of fast firing rockets. Holds 60 rounds.
 
*[[Plasma rifle]] - A autofiring weapon that fires off a stream of concentrated blue energy. Holds 150 rounds.
 
*[[Plasma rifle]] - A autofiring weapon that fires off a stream of concentrated blue energy. Holds 150 rounds.
*[[Railgun]] - As see at 11:32 : https://youtu.be/QiinO9JPUGw, possibly multiplayer only.
 
 
*[[Rocket launcher]]<ref name="Doom2014" /> - One of the weapons with a slower fire rate, it fire off rockets to cause massive damage to whatever meets it face to face, and also causes splash damage, dealing damage to those close to the explosion, perhaps even the player. Holds 16 rockets.
 
*[[Rocket launcher]]<ref name="Doom2014" /> - One of the weapons with a slower fire rate, it fire off rockets to cause massive damage to whatever meets it face to face, and also causes splash damage, dealing damage to those close to the explosion, perhaps even the player. Holds 16 rockets.
 
*[[Double-barreled shotgun|Super shotgun]] - A more powerful version of the shotgun, which requires a reload after every shot. Holds 20 shells. Shares same ammo pool as shotgun.
 
*[[Double-barreled shotgun|Super shotgun]] - A more powerful version of the shotgun, which requires a reload after every shot. Holds 20 shells. Shares same ammo pool as shotgun.

Revision as of 13:58, 26 August 2015

Doom4Splash

E3 2015 Key art

"We were standing on the edge of discovery. A powerful technology with infinite possibilities. Instead, we let them in. Fused an unholy union of flesh and metal. And now this brave new world has gone to Hell."

- E3 2014 Teaser Trailer

Doom (2016) (also known as Doom 4 and stylized as DOOM) is an upcoming reboot of the Doom franchise produced by id Software and published by Bethesda Softworks. The game is set to be released Spring 2016. The game will be released for PC, PS4, and Xbox One.[1]

Development history

First Iteration

John Carmack confirmed in August 2007 that the fourth Doom was in the future plans of id Software.[2] On May 7th, 2008, id announced that the development of Doom had begun.[3]

On June 23, 2009, ZeniMax Media, best known for Bethesda Softworks, acquired id Software and announced that all future id Software games will be published by Bethesda Softworks, Doom being one (in addition to Rage and future Quake titles).

In a 2009 interview, actor Brad Hawkins said that "I do know we are dealing with a post war/post apocalyptic event that civilians and military are fighting for their survival."[4]

At QuakeCon 2009 Todd Hollenshead mentioned that id Software will reveal new Doom information at QuakeCon 2010, between 12-15 August.[5]. At the beginning of QuakeCon 2010, Hollenshead said the development team was not ready to give a demonstration on the game. Tim Willits did however talk to the press in May 2010 to boast that "it'll be even more awesome than Rage."

id Software technical guru John Carmack has told OPM UK anyone expecting to wait a long time for Doom will have a shorter wait than first thought. Carmack told the mag the shooter should not take as long to get out the door, unlike Rage, which was announced in 2007 at QuakeCon, and will not be out until next year, producer Tim Willits told VG247 back in May. “Well we’ve got Doom 4 going on right now below our feet here,” he said. “The Doom team are all sped up and working on this technology base – I’m not really at liberty to discuss much about it, but it’s going full steam ahead right now." He adds: “It shouldn’t take as long to ship as Rage. It’s already in the pipeline and we feel good about it.”

On August 16, 2010, id Software CEO Todd Hollenshead apologised to Stephen Totilo of Kotaku for the game not appearing at QuakeCon in 2010, before mentioning the game is being targetted for a simultaneous release on Windows, PlayStation 3 and Xbox 360, saying "That's absolutely what we're thinking."

On February 29, 2012, several screenshots were leaked, these can be seen at IGDaily's website. These images, however, have been confirmed as fake by id Software's creative director Matthew Hooper via Twitter. In his tweet, Matt said "Those images have nothing to do with what you're gonna see in Doom. When we officially show things you'll see awesome."[6]

Doom4productionpics1cb8

Brad Hawkins doing motion capture work for Doom 4

On March 2nd 2012 a couple of screenshots were leaked [[1]]. Those images, however, have been neither confirmed nor denied as real or fake.

On August 3, it is revealed that Doom will be virtual reality-supported.[7]

Second Iteration

In April of 2013, it was stated that Doom was in Development Hell when Kotaku published an article revealing that, after half of a decade, the people at Id had almost nothing to show for Doom. Bethesda's Vice President for marketing and PR confirmed that an earlier build of Doom was not of the high quality that Id and Bethesda intended to deliver, and as a result the game was being rebuilt from the ground up.

The pre-reboot build of the game was supposedly compared to the infamously linear and heavily scripted campaign segments featured in the Call of Duty franchise. It was also stated by an unnamed source that the best parts of the game generally consisted of cinematic horror and shock elements, but the action segments consisted of "contrived shooting galleries of hoards [sic] of uninteresting enemies".

Doom 4 is being built on id Software's id Tech 6 game engine. John Carmack has stated that the game will have better graphics than Rage, but is targeted to run at a lower framerate of 30 frames per second (on the PC version's multiplayer, it will run at 60 frames per second).[8] Id Software also intends to make Doom's multiplayer mode better than Doom 3's.[9]

Graham Joyce is currently writing the Doom storyline.[10]

On 19th February 2014, It was announced that Wolfenstein: The New Order would ship bundled with a beta access[11] key for Doom once it arrives in May 2014.

DOOM-Revenant-E3

Advertising Revenant statue on E3.

On June 10, 2014, the first official teaser for the game - simply titled "Doom" - was shown. It depicts robotic components being grafted onto a large demon, creating a Cyberdemon, accompanied by a female narrator lamenting the failure of her teleportation experiments. [12] A shotgun being cocked is heard and the door opens with the Cyberdemon looking down at what is presumed to be the Doomguy.

On July 17, 2014, a closed gameplay demo was shown to attendees at QuakeCon 2014.[1]

On May 18, 2015, an eleven-second gameplay teaser trailer was released by Bethesda, showing approximately three seconds of footage. A quick glimpse at a loading shotgun is seen, followed by a screaming Revenant firing missiles from its shoulder-mounted launchers. A full gameplay reveal took place at Bethesda's E3 conference on June 14th, 2015. [16]

Features

  • The game uses/will use id Tech 6 (also known as id Tech 666).[13]
  • DOOM SnapMap – a powerful, but easy-to-use game and level editor – allows for limitless gameplay experiences on every platform. Without any previous experience or special expertise, any player can quickly and easily snap together and visually customize maps, add pre-defined or completely custom gameplay, and even edit game logic to create new modes. Instantly play, share it with a friend, or make it available to players around the world – all in-game with the push of a button.
  • Unique power-ups allow you to play as a demon.[14]
  • Fast-paced Deathmatch (simliar to Quake III: Arena) and Co-op with waves of Demons (in the fashion of Killing Floor).

Plot

The game is set on Mars, with a UAC facility being invaded by the forces of Hell.[1] The demons have been constructed through corrupt UAC experiments.[15] It is an origin story.[16]

Gameplay

The game is fast paced, with sprinting, double jumping, and mantling being possible. No reloading mechanics are present (there are ammo pickups however) nor regenerating health (instead possessing health packs along with armor to reduce damage taken). Players are not limited in the number of weapons they can hold.[1] The weapons are displayed on a weapon wheel, with time seemingly stopping or at least slowing down significantly while doing so.[13] The gameplay is intended to harken to the classic games in the series.[1] A "karate system" is featured where the player can engage demons in melee combat. Fatalities feature in a manner similar to Brutal Doom, with the enemy glowing orange when available to do so, and blue when you are close enough to execute.[15] Keycards are used to open doors.

The weapons seem to only contain one magazine/clip's worth of ammunition, e.g. Super/Shotgun only holding 20 and AR only holding 60 with the enemies dropping ammo and health as they die. The player is also seen not taking any falling damage.

The game includes multiplayer.[13]

Weapons

The weapons are intended to be a mix of futuristic and conventional weaponry.[15] Within the E3 2015 demo, there seemed to be 8 weapons present so far. Confirmed weapons include:

  • BFG9000 - One of the most iconic weapons in the franchise, it seems to be similar to its Doom 3 incarnation, as it can be charged up (though in the E3 showcase, it did not have its own ammo counter)
  • Chaingun - A weapon with a very fast rate of fire, but requires a short wind up before firing. Holds 60 rounds.
  • Chainsaw - An insta-kill weapon for smaller enemies with a mysterious ammo counter(?) that has a max of 6.
  • Combat shotgun - A close range weapon that fires relatively slowly. It also has a chargeable attachment which fires 3 shells in quick succession. Holds 20 shells.
  • Heavy Assault Rifle - An autofiring weapon which features a scope that turns the weapon into a semi-automatic. It also has a 'mini-rockets' alternate fire which gets rid of the scope, but in turn allowing the player to fire a barrage of fast firing rockets. Holds 60 rounds.
  • Plasma rifle - A autofiring weapon that fires off a stream of concentrated blue energy. Holds 150 rounds.
  • Rocket launcher[1] - One of the weapons with a slower fire rate, it fire off rockets to cause massive damage to whatever meets it face to face, and also causes splash damage, dealing damage to those close to the explosion, perhaps even the player. Holds 16 rockets.
  • Super shotgun - A more powerful version of the shotgun, which requires a reload after every shot. Holds 20 shells. Shares same ammo pool as shotgun.
  • Static Cannon - ???

Enemies

Enemies can be dismembered[15] and can infight.[13] The game includes both classic monsters and new ones, such as:

Possessed Human

  • The Unwilling
  • Skeleton Knights[13]
  • Undead marines[13]

Demon (Standard)

Demon (Cybrid)

Photos

Video

Sources

WikipediaLogoSmall
This page uses content from Wikipedia. The original article was at Doom (2016). As with Doom Wiki, the text of Wikipedia is available under the GNU Free Documentation License.

References