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This level occupies the map slot E2M7. For other maps which occupy this slot, see Category:E2M7.

E2M7: Babel-17 is the seventh map of Kansam's Trial. It was designed by Kansam and uses the music track " ".

[[file: |thumb|300px|Map of **]]

Walkthrough[]

KansamsTrial-E2M7-start

E2M7 start

KansamsTrial-E2M7-graves

E2M7 grave with dead spectre

Secrets[]

  1. When you take the first teleporter, there is a hidden teleporter (sector #194) behind you that goes on the other side of the river.
  2. When you have lowered the trench before the blue key door and grabbed the blue key, on the other side of the trench, on its left there is a hidden place (sector #193) with two soulspheres.
  3. On the left of the bone-shaped grey building, there is a red switch that opens an ammo cache (sector #190) just behind the start.

Speedrunning[]

Routes and tricks[]

  1. In the ship, instead of hitting the switch that turns the light out, you can hit it directly: it is in the left part (the one without the rocket launcher), between two shotguns.
  2. When you grab the blue key, instead of letting the monsters spread everywhere, return in the ship to lower again the trench.
  3. There is a spectre in the moved grave in the catacomb, beware the place hurts.

Records[]

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed [1]
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Statistics[]

KansamsTrial-E2M7-church

E2M7 a priest

Map data[]

Things
Vertices
Linedefs
Sidedefs
Sectors

Things[]

Monsters ITYTD and HNTR HMP UV and NM
Arachnotrons
Arch-Viles
Barons of Hell
Cacodemons
Chaingunners
Commander Keens
Cyberdemons
Demons
Hell Knights
Icon of Sin
Imps
Lost Souls
Mancubi
Pain Elementals
Revenants
Sergeants
Spectres
Spider Masterminds
Troopers
Wolfenstein SS
Powerups ITYTD and HNTR HMP UV and NM
Armor bonuses
Backpacks
Berserk packs
Blue armors
Computer maps
Green armors
Health bonuses
Invisibilities
Invulnerabilities
Light goggles
Medikits
Megaspheres
Radiation suits
Soul Spheres
Stimpacks
Weapons ITYTD and HNTR HMP UV and NM
Chainsaws
Shotguns
Super shotguns
Chainguns
Rocket launchers
Plasma rifles
BFG 9000s
Ammunition ITYTD and HNTR HMP UV and NM
Ammo clips
Bullet boxes
Shells
Shell boxes
Rockets
Rocket boxes
Energy cells
Bulk cells
Keys ITYTD and HNTR HMP UV and NM
Blue cards
Blue skulls
Red cards
Red skulls
Yellow cards
Yellow skulls
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