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E3M1: A Warm Welcome (Serenity)

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This level occupies the map slot E3M1. For other maps which occupy this slot, see Category:E3M1.
Serenity maps

E3M1: A Warm Welcome is the first level of Serenity. It was designed by Bjorn Hermans and Holger Nathrath, and includes a custom music track.

Walkthrough

Serenity E3M1 map

Map of E3M1

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Open the door directly in front of you (to the west.) You will find a dark, winding path lined with health bonuses. Tread this path carefully; the rest of the room is a damaging floor that deals 20% damage. Head downstairs, open the next door, and head up either one of the staircases you find. Head south, go west, and head through the southern door. Jump into the pit, get the yellow key, and board the perpetually-moving platform at the north of the pit, marked by a bright patch of light. Open the door to your northwest, use the elevator at the end of the passage, and open the yellow door at the opposite side of the platform. Open the door to your west, and ascend the stairway until you find a large, dark room. Enter this room to reveal the letter S in the floor, and then run west across the S.

Other points of interest

Secrets

  1. Directly behind you at the start of the level is a dark patch on the wall. Open it to find a box of ammo, a box of shells (skill 3 or higher,) and a radiation suit. (sector 60)

Bugs

Two demons (things 262 and 267) overlap one another; thus, they are immobilized and unable to teleport into the level. As a result, only 98% Kills is possible.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map on the Doomed Speed Demos Archive are:

RunTimePlayerDateFileNotes
UV speed
NM speed
UV max8:25Mike Toliver2001-06-21serenmt.zip
NM100S
UV -fast4:27Never Again2002-10-29seren_na2.zip
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

RunTimePlayerDateFileNotes
UV max6:21Mike Toliver2001-06-21serenmt.zipPWAD modified to fix teleport trap bug, thus 100% kills are obtained.

Deathmatch

Statistics

Map data

Things270
Vertexes396
Linedefs501
Sidedefs738
Sectors94

Things

This map contains the following numbers of things per skill level:

Monsters1-234-5
Zombieman333333
Shotgun guy61720
Imp61518
Demon056
Spectre002
Lost soul008
Cacodemon005
Baron of hell001
Powerups1-234-5
Armor bonus999
Backpack111
Health bonus868686
Medikit123
Radiation shielding suit111
Stimpack466
Weapons1-234-5
Shotgun111
Ammunition1-234-5
Clip444
Box of bullets111
4 shotgun shells222
Box of shotgun shells258
Keys1-234-5
Yellow keycard111

Technical information

Inspiration and development

Trivia

The optional, custom music for this level is a chime arrangement of "25 or 6 to 4" by Chicago.

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