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E3M2: Doom - The Movie (Serenity)

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This level occupies the map slot E3M2. For other maps which occupy this slot, see Category:E3M2.
Serenity maps

E3M2: Doom - The Movie is the second level of Serenity. It was designed by Bjorn Hermans and Holger Nathrath, and includes a custom music track.

Walkthrough

Serenity E3M2 map

Map of E3M2

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Open the door in front of you. Ascend the staircase under the archway, and head through the corridor. At the end of this corridor is a door; open it to find a passage with four doors. An alternate route to get here would be to open the door in the middle of the first passageway, jump through the east window of the room into the movie theater, enter the southeast opening, ride the elevator, and open the northern door. Either way, open the northeast door, and toggle the switch at the west of the room to open access to the room directly south of you. Enter this room, and flip the switch to lower the walls at the north and east of the previous room. Head back into the other room and open the blue patch in the wall at the east. Step onto the platform, flip the northern skull switch, and enter the teleporter in the alcove which appears to the south. Descend the hill you stand on, which will cause the letter "E" to rise from the floor, and head up the stairs at the southwest of the room. Ascend the next set of stairs, and open the next two doors you find. Go upstairs, head through the next door, and jump across the gap to the south. Head through the door, and jump into the pit. Press the unmoving patch of skin in the northeast of the room to reveal a platform in the south, climb onto the central platform, and press the pillar in the center.

Other points of interest

Secrets

  1. Before accessing the teleporter to the E room, press the southernmost skull switch to open an alcove with few monsters and a medikit. (sector 64)
  2. The platform raised to reach the exit counts as a secret. (sector 159) However, if you reveal the platform before stepping on the area where it appears, its secret property will be erased, preventing 100% Secrets.

Bugs

It is possible to prevent 100% Secrets by erasing the secret property from secret #2 (see Secrets.) If this happens, only 50% Secrets will be possible.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map on the Doomed Speed Demos Archive are:

RunTimePlayerDateFileNotes
UV speed
NM speed
UV max6:17Mike Toliver2001-06-20serenmt.zip
NM100S
UV -fast4:14Never Again 2001-11-25seren_na.zip
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

RunTimePlayerDateFileNotes

Deathmatch

Statistics

Map data

Things162
Vertexes609
Linedefs781
Sidedefs1108
Sectors160

Things

This map contains the following numbers of things per skill level:

Monsters1-234-5
Zombieman272727
Shotgun guy141919
Imp01111
Demon025
Spectre005
Lost soul0919
Cacodemon014
Powerups1-234-5
Health bonus232323
Medikit699
Megaarmor111
Radiation shielding suit111
Weapons1-234-5
Chainsaw111
Shotgun122
Chaingun111
Ammunition1-234-5
Clip111
Box of bullets133
Box of shotgun shells666

Technical information

Inspiration and development

An early version of this map appeared as E2M1 of the collection "Nathrath's Fab Four" (NATHRATH.WAD).

This level is based significantly on MINE1.WAD, an example WAD that was included with Geoff Allan's Doom Editor - The Real Thing v2.60b4.[1] It proliferated on BBSes throughout 1994 with no attribution, and was used as the basis for some levels, including by designers without any knowledge of its authorship. Allan is not credited in Serenity's textfile, nor does it mention MINE1.WAD.

Trivia

References

  1. Doom Editor - The Real Thing v2.60b4 (BETA VERSION 4) at Doomworld/idgames

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