E3M2: Slough of Despair (Doom)
From Doom Wiki
- This level occupies the map slot E3M2. For other maps which occupy this slot, see Category:E3M2.
E3M2: Slough of Despair is the second map of Inferno in Doom. As can be seen from the map, its plan is based on a skeletal human hand. The name may be a reference to "the Slough of Despond", from John Bunyan Pilgrim's Progress. It uses the music track "Donna to the Rescue." The par time is 0:45.
Contents |
[edit] Overview
[edit] Strategy
[edit] Walkthrough
At the start, keep to the left hand wall and just keep firing at any monster and/or demon that comes your way. If you get outnumbered, simply backtrack to the start and let the monster(s) follow you. Begin firing at the monster(s) until you've defeated them. keep moving along until you get to the Blue Key. Then turn around, go straight, and when you're out of the alcove, take 2 lefts into another one. Walk up to the wall in front of you. Kill the Lost Souls that were behind the wall (or avoid them), and go into the room they were in. Open the Blue Door in here, hit the switch, turn around, go right, grab the health and ammo, and get to the exit teleporter.
[edit] Secrets
- In the "thumb" is a small lava pit. Walk over it to lower a nearby wall, revealing a chaingun.
- Below the little and ring fingers is a rock shaped like an arrow if you look at the automap. Open the wall this arrow is pointing to; inside is a plasma rifle and a medikit.
- At the end of the middle finger is an arrow on the floor pointing to a switch; flip it to get a soul sphere.
[edit] Bugs
Two "hanging leg" decorations (Things 184 and 185) and a "pool of blood and flesh" decoration (Thing 187) have no flags set for any of the difficulty classes, so they do not actually appear in the level.
[edit] Speedrunning
[edit] Routes and tricks
[edit] Records
The Compet-N records for the map are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | 00:12 | Marijo "Sedlo" Sedlic | 2002-12-25 | e3m2-012.zip | |
| NM speed | 00:13 | Adam Hegyi | 1999-07-03 | n3m2-013.zip | |
| UV max | 01:55 | Radek Pecka | 2001-11-28 | e3m2-155.zip | |
| NM100S | 00:43 | Andy Kempling | 1999-06-25 | n3s2-043.zip | |
| UV -fast | 02:40 | Radek Pecka | 2001-09-17 | f3m2-240.zip | |
| UV -respawn | 01:55 | Radek Pecka | 2000-08-27 | r3m2-155.zip | |
| UV Tyson | 02:07 | Radek Pecka | 2004-02-01 | t3m2-207.zip | |
| UV pacifist | 00:12 | Marijo "Sedlo" Sedlic | 2002-12-25 | e3m2-012.zip |
[edit] Statistics
[edit] Map data
| Things | 208 |
| Vertices | 531 |
| Linedefs | 494 |
| Sidedefs | 625 |
| Sectors | 68 |
[edit] Things
| Monsters | ITYTD and HNTR | HMP | UV and NM |
|---|---|---|---|
| Sergeants | 9 | 10 | 11 |
| Spectres | 5 | 8 | 11 |
| Demons | 3 | 4 | 8 |
| Troopers | 4 | 6 | 6 |
| Cacodemons | 5 | 7 | 8 |
| Lost Souls | 22 | 30 | 36 |
| Powerups | ITYTD and HNTR | HMP | UV and NM |
| Stim packs | 17 | 17 | 14 |
| Medikits | 13 | 11 | 10 |
| Soul spheres | 1 | 1 | 1 |
| Health bonuses | 6 | 6 | 6 |
| Armor bonuses | 6 | 6 | 6 |
| Green armors | 1 | 1 | 1 |
| Blue armors | 1 | 1 | 1 |
| Berserks | 1 | 1 | 1 |
| Automaps | 1 | 1 | 1 |
| Weapons | ITYTD and HNTR | HMP | UV and NM |
| Chainguns | 1 | 1 | 1 |
| Rocket launchers | 1 | 1 | 1 |
| Plasma guns | 1 | 1 | 1 |
| Ammunition | ITYTD and HNTR | HMP | UV and NM |
| Bulk Cells | 1 | 1 | 1 |
| Ammo clips | 3 | 3 | 3 |
| Shells | 10 | 10 | 9 |
| Rockets | 1 | 1 | 1 |
| Rocket boxes | 2 | 2 | 2 |
| Energy cells | 2 | 2 | 2 |
| Ammo boxes | 2 | 2 | 2 |
| Shell boxes | 3 | 3 | 3 |
| Keys | ITYTD and HNTR | HMP | UV and NM |
| Blue skulls | 1 | 1 | 1 |
[edit] Trivia
- "Slough" here is pronounced like "slew", and can refer either to a marshy pit or bog, or a large amount.
- This map was removed in the Jaguar, 3DO, GBA, PlayStation and Saturn editions.
