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E3M4: All the Marbles (Serenity)

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This level occupies the map slot E3M4. For other maps which occupy this slot, see Category:E3M4.
Serenity maps

E3M4: All the Marbles is the fourth level of Serenity. It was designed by Bjorn Hermans and Holger Nathrath, and includes a custom music track.

Walkthrough

Serenity E3M4 map

Map of E3M4

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. Directly south of the first room is a concave wall. Open the middle of the wall east of this area to find a plasma rifle. (sector 11) Press the skull on the wall to reopen the door if it closes before you leave.
  2. The door used to access secret #1 also counts as a secret. (sector 12)
  3. The passage to the teleport pad leading outside counts as a secret. (sector 54) It is lined with nine health bonuses.
  4. The teleport pad in secret #3 is also considered a secret. (sector 53) It is thus unreachable, as there is no way to step onto the pad without teleporting away.
  5. The passageway containing the switch which allows access to the yellow key is flagged as a secret. (sector 102)
  6. The space directly in front of said switch is also marked as secret. (sector 101)
  7. The first, unlit space of the passageway to the E room counts as a secret. (sector 127)
  8. The lit portion of the passageway to the E room counts as a secret, too. (sector 128)
  9. The cage from where the imps attack you in the passage to the E room is also marked as a secret. (sector 125) There is no way to enter the cage, and so this secret is unreachable.
  10. The pit that the passage to the E room curves around also counts as a secret. (sector 131) Press the wall at the south of the pit to raise the floor and escape. On skill 4 or higher, you will find two boxes of ammo here. Note that on skill 3 or higher, you may have trouble entering this secret, as one half of each opening into the the pit is blocked by a barrel.
  11. The window immediately south of secret #10 counts as a secret. (sector 175) It cannot be reached, as you can neither climb nor fit through the window.
  12. The room seen behind secret #11 counts as a secret, as well. (sector 174) It is likewise unreachable, as there is no way to enter the room.
  13. The E room counts as a secret. (sector 130)

Bugs

Engine versions prior to v1.666 can display a minor HOM as the red door is opened.

Four of the secrets are unreachable; as a result, only 69% Secrets is possible.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map on the Doomed Speed Demos Archive are:

RunTimePlayerDateFileNotes
UV speed
NM speed
UV max10:43Mike Toliver2001-06-21serenmt.zip
NM100S
UV -fast8:13Never Again2001-11-25seren_na.zip
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

RunTimePlayerDateFileNotes

Deathmatch

Statistics

Map data

Things234
Vertexes714
Linedefs874
Sidedefs1264
Sectors177

Things

This map contains the following numbers of things per skill level:

Monsters1-234-5
Zombieman181616
Shotgun guy61415
Imp61927
Demon01011
Spectre0110
Lost soul037
Cacodemon005
Powerups1-234-5
Armor111
Armor bonus666
Berserk111
Health bonus121212
Invulnerability111
Medikit111
Megaarmor111
Radiation shielding suit111
Stimpack41011
Supercharge111
Weapons1-234-5
Shotgun111
Chaingun111
Plasma gun111
Ammunition1-234-5
Box of bullets227
4 shotgun shells222
Box of shotgun shells4515
Keys1-234-5
Red skull key111
Yellow skull key111

Technical information

Inspiration and development

An early version of this map appeared as E2M2 of the collection "Nathrath's Fab Four" (NATHRATH.WAD).

Trivia

Sources

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