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Knee-Deep in the Dead
The Shores of Hell
Inferno
Thy Flesh Consumed
This level occupies the map slot E4M5. For other maps which occupy this slot, see Category:E4M5.

E4M5: They Will Repent is the fifth map of Thy Flesh Consumed in The Ultimate Doom. It was designed by Tim Willits, with the original layout created by his sister, Theresa Chasar. It uses the music track "Waltz of the Demons".

Overview

The map title comes from Luke 16:30: "No, father Abraham, but if someone from the dead goes to them, they will repent".[1]

Strategy

E4M5 map

Map of E4M5


Walkthrough

From the start point, turn left, until you come to a door, with a blood river. Open the door, turn right, then right again, and open another door. Go to the lift, lower it, and ride it up to the red key. Now go through the red door at the west of this room. Run into the blood, grab the radiation suit, and go up the stairs. Open the tall door, then follow the route to the blue key. The lift will lower, into another red door, ride the lift back up, then go back through the tall door. Follow the route to the blue door. Go through the blue door, then run to successfully cross each pillar, until you come to a lift. Ride the lift down, you can see the exit switch, the BFG900, and the yellow key via a window. Turn left, press on the gargoyle, and take the teleporter. You will be behind the yellow door, and then carefully ledge-walk to the yellow key. (If you fell down you'll be in the blood taking damage. In this case take the teleporter at the southwest of the room to go back to behind the gargoyle) Now teleport back, and go through the yellow door. Turn left, and press the exit switch.

Secrets

Official

  1. Go through the red door in the same room where the red key is found. In the following area, open the 45-degree-angle wall to reveal a small secret closet.
  2. Just before the yellow door is a narrow river of blood you must cross. Follow this to the left and open the gargoyle-faced wall. Open the wall to the left (with the gap in the bottom) in the next small room to get a berserk pack.

Non-official

  1. When you enter the room with the red key from the south entrance, the pillar to your right can be lowered for a box of rockets.

Speedrunning

Routes and tricks

It is possible to exit the level without the yellow key by running straight through the window to the exit switch (if you plan your movement carefully, you can pick up the BFG9000 this way too). It is also possible to exit the level without picking up the blue key by running to the soul sphere, and you will come to the yellow door (you must have memorized the three pillars behind the blue door). Unfortunately, there is no way to exit the level without the red key, because the only exit switch only has routes behind the red doors themselves.

Records

The Compet-N records for the map are:

RunTimePlayerDateFileNotes
UV speed00:25Adam Hegyi1999-07-25u4m5-025.zip
NM speed00:32Adam Hegyi1998-08-09n4m5-032.zip
UV max02:14Radek Pecka2001-12-07u4m5-214.zip
NM100S00:45Adam Hegyi1999-08-09n4s5-045.zip
UV -fast03:06Anders Johnsen1999-04-08f4m5-306.zip
UV -respawn01:54Radek Pecka2001-12-07r4m5-154.zip
UV Tyson03:48Anders Johnsen2002-11-21t4m5-348.zip
UV pacifist00:30Vaclav "Bolton" Kunes2001-11-12p4m5-030.zip

Statistics

Map data

Things267
Vertices876
Linedefs1068
Sidedefs1705
Sectors170

Things

MonstersITYTD and HNTRHMPUV and NM
Sergeants71113
Spectres244
Imps121416
Demons71010
Barons of Hell001
Troopers192526
Cacodemons013
Lost Souls71717
PowerupsITYTD and HNTRHMPUV and NM
Stim packs141414
Medikits333
Soul spheres111
Health bonuses171717
Armor bonuses999
Green armors111
Invulnerabilities111
Berserks111
Radiation suits222
WeaponsITYTD and HNTRHMPUV and NM
Chainguns111
Rocket launchers111
Plasma guns111
BFG 9000s111
AmmunitionITYTD and HNTRHMPUV and NM
Ammo clips111
Shells131315
Rockets999
Rocket boxes225
Energy cells222
Ammo boxes222
Shell boxes233
KeysITYTD and HNTRHMPUV and NM
Red skulls111
Yellow skulls111
Blue skulls111
BarrelsITYTD and HNTRHMPUV and NM
Exploding barrels414141

Trivia

  • The map mistakenly uses the wall FIRELAV2 (which is identical to FIRELAV3) which is not animated, like FIRELAVA. Because of this, the waterfalls of blood look "frozen".
  • Due to the speedrunning tricks above, this map can be one of the maps that not all keys in that map are required to complete the level.

References

External links

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