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Knee-Deep in the Dead
The Shores of Hell
Inferno
Thy Flesh Consumed
This level occupies the map slot E4M7. For other maps which occupy this slot, see Category:E4M7.

E4M7: And Hell Followed is the seventh map of Thy Flesh Consumed in The Ultimate Doom. It was designed by John W. "Dr. Sleep" Anderson and uses the music track "Sinister." The par time is 2:15.

Unlike most of Inferno and Thy Flesh Consumed, which are demonic, this map appears to recall some of Knee-Deep in the Dead. For example computer rooms and switches, and other UAC technology, including that there is a computer area map which almost never appears in demonic bases.

John Anderson originally titled the level CHIRON.WAD.[1]

Overview

The map title comes from Revelation 6:8: "And I looked, and behold a pale horse: and his name that sat on him was Death, and hell followed with him."[2]

The level is considered relatively easy compared to the rest of the levels in the episode. Due to the lower difficulty, this map can be completed without much trouble Ultra-Violence, even from a default start (first and pistol) - unlike a lot of the other maps in this episode.

You are not required to get the blue/yellow keys to minimum finish this map. You require the blue key only for the yellow key, and the yellow key only for the secrets.

Strategy

E4M7 map

Map of E4M7


Walkthrough

From the start point, turn left, then left again, until you come to a gargoyle wall. Nearing it will lower it, into a big room with shotgunners and cacodemons. Turn right, two blood pools will become dry and spectres will be released, kill both spectres and grab the red keycard on the ledge. Backtrack to your start. Open the door (you require the red key to open it despite it not being marked with red lines) to the north since you now have the red keycard, you emerge into a courtyard with a slime river, fall down into it and follow west, then south, open the red bars, then ride the lift up to a computer station with a baron of hell. Press the skull switch in the alcove to lower the walls to reveal another baron of hell. Press the switch (it doesn't animate when flipped, so listen carefully to if you pressed it) to raise a bridge to the middle of the slime river, where once you get into it a switch will raise, press it to get out of this map. Due to a limitation in the Doom engine, however, you can easily save some time by pressing the switch before it raises.

Other points of interest

To the northwest of the hallways is a room with several pillars with Imps behind them, and a chainsaw.

To the northeast of the hallways is a lion faced door. Open it to reveal imps and a passage taking you to a box of shotgun shells and a spectre. Press the lion switch to lower a soul spher, but be careful because getting it will open up imps. Also in the traps, somewhere should be the blue keycard.

To the west of the southwest marble room is a baphomet wall that is actually the blue door. Open it to access a path taking you to a big teleporter (don't get confused with it being four teleporters, it's one big teleporter) taking you to a room with the yellow keycard.

To the east of the middle of the halls is a satyr switch. Press it to open the wall and access a backpack and a megaarmor.

To the southeast is another gargoyle wall. Again nearing it will lower it, however this time it will reveal a shotgunner and a demon. The room also contains a berserk pack.

Between the southwest and southeast marble rooms are baphomet walls. Open the west one from the southwest marble room and the east one from the southeast marble room. In that passage is a computer area map.

Secrets

  1. Open either of the yellow doors to the southwest/southeast of this map (the lion-faced walls) into a wooden room. To the south of the middle of it is a secret door. Open it to access health and alert a Baron of Hell (ITYTD, HNTR, or HMP), or access a rocket launcher, soul sphere and invulnerability alerting a Cyberdemon (UV and NM).
  2. Press the skull switch in the alcove on the opposite side of secret #1. It will open up a secret to the southeast containing rockets and a megaarmor. There are two other skull switches in this secret that open up the yellow doors leading to this room, permanently.
  3. To the northeast of secret #1 is a secret door. Open it to access an invulnerability. Unfortunately you cannot get credit for this secret when playing normally because the door is a secret and it is too thin for you to fit into. The only way to get credit for this secret is to use idspispopd or idclip to get your way through the door.
  4. The floor with the invulnerability in secret #3 is also uncreditable because it is too high for you to get on. Nevertheless, the idspispopd or idclip cheat code will allow you to get on the floor and get credit for this secret.

Bugs

Therefore, as stated above, its not possible to get 100% secrets without cheating.

Speedrunning

Routes and tricks

You don't have to wait for the exit switch to raise. Simply click in the air as if the switch has already raised.

An even better trick is to bypass the computer room and barons of hell by simply straferunning from the courtyard to the exit.

Records

The Compet-N records for the map are:

RunTimePlayerDateFileNotes
UV speed00:09Marijo "Sedlo" Sedlic2004-03-10u4m7-009.zip
NM speed00:12Adam Hegyi2000-10-11n4m7-012.zip
UV max02:38Radek Pecka2001-11-24u4m7-238.zip
NM100S00:46Steffen "Rini" Udluft2000-04-27n4s7-046.zip
UV -fast02:42Radek Pecka2001-11-24f4m7-242.zip
UV -respawn01:50Radek Pecka2001-11-25r4m7-150.zip
UV Tyson06:12Radek Pecka2004-02-15t4m7-612.zip
UV pacifist00:12Jonathan Rimmer1999-06-07p4m7-012.zip

Statistics

Map data

Things258
Vertices1099
Linedefs1371
Sidedefs1981
Sectors288

Things

MonstersITYTD and HNTRHMPUV and NM
Sergeants272728
Cyberdemons001
Spectres333
Imps393944
Demons556
Barons of Hell233
Troopers666
Cacodemons336
Lost Souls227
PowerupsITYTD and HNTRHMPUV and NM
Backpacks111
Stim packs445
Medikits886
Soul spheres112
Health bonuses355
Armor bonuses666
Green armors111
Blue armors222
Invulnerabilities112
Berserks111
Invisibilities011
Radiation suits444
Automaps111
WeaponsITYTD and HNTRHMPUV and NM
Shotguns111
Chainguns111
Rocket launchers223
Plasma guns111
Chainsaws111
BFG 9000s001
AmmunitionITYTD and HNTRHMPUV and NM
Bulk Cells114
Ammo clips111
Shells344
Rockets333
Rocket boxes6614
Energy cells222
Ammo boxes222
Shell boxes345
KeysITYTD and HNTRHMPUV and NM
Red skulls111
Yellow skulls111
Blue skulls111

References

  1. Lee Killough: Doom Level Design Credits
  2. http://www.biblegateway.com/passage/?search=Revelation%206:8&version=KJV

External links

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