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He joined the Doom community in 2001. His maps were characterised by heavy use of scripting, new ZDoom features, and creative use of old ZDoom features to create a different type of playing experience in Doom. For example, Doom: The Arcade Game was designed to be a fast-paced money-chewing arcade game where the player started with a small time limit and had to kill enemies, collect items, perform certain actions, and find secrets to increase the timer.
- Doom: The Arcade Game (release 1) (2001)
- (Deathmatch only) (2002)