EXIS LABS - "Exis Labs is a partially completed research sector developing the fourth generation teleporters. The prototype teleporter is modeled on the Martial teleporter found in the Erebus Dig Site. The facility, once complete, will showcase the crowning achievement of UAC teleporter research."
Exis Labs - Sector 2: Union Aerospace Research Division is the sixth level of The Lost Mission. In this level, the marine must locate the plasma inducer to power up the teleporter for Dr. Richard Meyers, so the marine can travel to Hell and disable the functional teleporter.
AREAS IN EXIS LABS SECTOR 2:
- Engineering Airlock Hatch 02
- Engineering Airlock 02
- Engineering Junction 1
- Engineering Junction 2
- Engineering Storage E3-3
- Molecular Engineering Lab
- Engineering Substation 1
- Engineering Access 6
- Engineering Elevator Lobby
- Maintenance Access 9
- Elevator Shaft
- Environment Elevator Lobby
- Environmental Junction 1
- Environmental Systems
- System Substation 8
- Systems Junction 1
- Operations Junction 1
- Exis Central Operations
- Production Coordinator Office
- Exis Operations Lobby
- Exis Main Junction
- Exis Access Lobby
- Exis Access Stairs
- Exis Junction 1
- Exis Junction 2
- Teleporter Sec. Check-In
- Teleporter Ready Room
- Exis Induction Terminal
- Decontamination Chamber
- Exis Teleporter Staging Area
Walkthrough[]
Start off in last level’s elevator, and pick up some goodies before going into a dark room and fighting some Imps and Maggots. Leave the room and fight a Chaingun Commando and an Imp. Kill a Tentacle Commando that comes from a storage room with a Super Shotgun, and other assorted ammo and health. Go into a room and get your Plasma Inducer while a Bruiser comes at you from a hidden door.
Go into the next room and kill an Imp and a Commando, and go to the next room where an Imp will fall down from the ceiling. Kill a zombie and climb down an elevator shaft and enter a junction with a Chaingun Commando. You are now in a large room with Revenants and Imps with no oxygen. You should probably run to the door at the other end of the room, killing the Imps on your way, and opening the shutters, and wait for the Revenant until you have air.
Go into a room and go to where the Revenant was and grab some resources, and go into a curvy, bloodstained corridor with a Chaingun Commando. You now enter a room with many zombies and cabinets with the code 372. A few demons spawn in. Enter an office with the final PDA. Enter a hallway with a zombie flying out from a wall, and fight an Arch-vile behind a desk.
Kill an Imp jumping from behind a door, as well as a couple of zombies an Imp, and a Maggot, grab some stuff and enter a higher area of an area you saw in sector 1. Go into a room with a Maggot and an Imp, collect resources and go to a junction, leading to another junction, leading to a hallway with a Bruiser.
Go into Dr. Richard Meyer’s room and put in the Plasma Inducer and grab his video disk while you listen to him talk, and he will unlock the decontamination chamber door. Go in, and once you get out, you will use the teleporter to go to Hell.
In-Game Information[]
Characters[]
Weapons / Items[]
- Plasma Gun
- Chainguns
- Pistol
- Bullets (small)
- Shells (small)
- Clips (small)
- Clips (large)
- Rockets (small)
- Rockets (large)
- Cells (small)
- Cells (large)
- Medkit (large)
- Security Armor
- Backpack
- Plasma Inducer
Enemies[]
- Former Humans
- Demons
PDAs[]
- Travis E. Folsom
- Bernice F. Tooley
Codes[]
- Cabinet #805 - 372
- Cabinet #806 - 372
Video Disks[]
- Teleportation Experiments