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This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.

MAP16: Mutual Destruction is the sixteenth map of Alien Vendetta. It was designed by Brad Spencer and uses the music track "Waltz of the Demons" from Doom.

AlienVendetta-map16-start

Start

AlienVendetta-map16-suit

Nukage

AlienVendetta-map16-bfg

BFG and imps

AV MAP16 map

Automap view of MAP16: Mutual Destruction

Walkthrough[]

Secrets[]

  1. Proceed through the door at the start and into a square-shaped corridor with an exit corridor to the north. When you start walking down the north corridor, you can hear a lift lower behind you. Run back into the square-shaped hallway and you can see that the door to the left of the opening to the north hall has opened. Behind it is a secret area with a backpack and a rocket launcher.
  2. Immediately after passing through the teleporter in the crate room with six switches, turn around and open the wall with the lightning bolt on it. Inside is a soul sphere.

Speedrunning[]

Routes and tricks[]

AlienVendetta-map16-blue

Blue room

AlienVendetta-map16-trap

Ambushed hellnights

AlienVendetta-map16-lava

Lava

Records[]

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed [1]
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Statistics[]

Map data[]

Things
Vertices
Linedefs
Sidedefs
Sectors

Things[]

Monsters ITYTD and HNTR HMP UV and NM
Arachnotrons
Arch-Viles
Barons of Hell
Cacodemons
Chaingunners
Commander Keens
Cyberdemons
Demons
Hell Knights
Icon of Sin
Imps
Lost Souls
Mancubi
Pain Elementals
Revenants
Sergeants
Spectres
Spider Masterminds
Troopers
Wolfenstein SS
Powerups ITYTD and HNTR HMP UV and NM
Armor bonuses
Backpacks
Berserk packs
Blue armors
Computer maps
Green armors
Health bonuses
Invisibilities
Invulnerabilities
Light goggles
Medikits
Megaspheres
Radiation suits
Soul Spheres
Stimpacks
Weapons ITYTD and HNTR HMP UV and NM
Chainsaws
Shotguns
Super shotguns
Chainguns
Rocket launchers
Plasma rifles
BFG 9000s
Ammunition ITYTD and HNTR HMP UV and NM
Ammo clips
Bullet boxes
Shells
Shell boxes
Rockets
Rocket boxes
Energy cells
Bulk cells
Keys ITYTD and HNTR HMP UV and NM
Blue cards
Blue skulls 1 1 1
Red cards
Red skulls
Yellow cards
Yellow skulls 1 1 1
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