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This level occupies the map slot MAP22. For other maps which occupy this slot, see Category:MAP22.

MAP22: Rubicon is the twenty-second map of Alien Vendetta. It was designed by Brad Spencer and uses the briefing music from Descent II's MIDI soundtrack.

AlienVendetta-map22-start

Start with the shotgun

AlienVendetta-map22-pike

First big room

AlienVendetta-map22-bridge

Bridge over blood

AV MAP22 map

Automap view of MAP22: Rubicon

Walkthrough[]

Secrets[]

  1. Open the wall behind you at the start of the level to get some shells.
  2. In the tunnel with red rock with yellow cracks, one of the walls is more of a grayish color. Lower it to get a medikit.
  3. Facing the yellow door, turn 90 degrees left and lower the bookcase to get a cache of goodies.
  4. In the wooden corridor behind the yellow door, there is a recessed wall with a metal strip along the bottom. Shoot it to open it, revealing a soul sphere.

Speedrunning[]

AlienVendetta-map22-super

Super shotgun

AlienVendetta-map22-marble

Marble hallway

AlienVendetta-map22-end

End room

Records[]

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed [1]
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Statistics[]

Map data[]

Things
Vertices
Linedefs
Sidedefs
Sectors

Things[]

Monsters ITYTD and HNTR HMP UV and NM
Arachnotrons
Arch-Viles
Barons of Hell
Cacodemons
Chaingunners
Commander Keens
Cyberdemons
Demons
Hell Knights
Icon of Sin
Imps
Lost Souls
Mancubi
Pain Elementals
Revenants
Sergeants
Spectres
Spider Masterminds
Troopers
Wolfenstein SS
Powerups ITYTD and HNTR HMP UV and NM
Armor bonuses
Backpacks
Berserk packs
Blue armors
Computer maps
Green armors
Health bonuses
Invisibilities
Invulnerabilities
Light goggles
Medikits
Megaspheres
Radiation suits
Soul Spheres
Stimpacks
Weapons ITYTD and HNTR HMP UV and NM
Chainsaws
Shotguns
Super shotguns
Chainguns
Rocket launchers
Plasma rifles
BFG 9000s
Ammunition ITYTD and HNTR HMP UV and NM
Ammo clips
Bullet boxes
Shells
Shell boxes
Rockets
Rocket boxes
Energy cells
Bulk cells
Keys ITYTD and HNTR HMP UV and NM
Blue cards
Blue skulls
Red cards
Red skulls
Yellow cards
Yellow skulls
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