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This level occupies the map slot MAP24. For other maps which occupy this slot, see Category:MAP24.

MAP24: Clandestine Complex is the twenty-fourth map of the second release of Alien Vendetta. It was designed by Lee Szymanski and Anthony Soto. It uses a MIDI rendition of the Stage 1 theme from the Commodore 64 game The Last Ninja 2, which was composed by Christer Holm. It replaced MAP25: Valley of Echoes, with MAP24: Demonic Hordes moved to the MAP25 slot.

AlienVendetta-map24-bridge

Broken bridge

AlienVendetta-map24-shaft

Quake 2-like shafts

AlienVendetta-map24-nuke

Pool of nukage with secret #3

AV MAP24 map

Automap view of MAP24: Clandestine Complex

Walkthrough[]

Secrets[]

  1. In the yard with the yellow key and red door is a cave with a staircase surrounding a lava pit, at the end of which you need to run across a gap to reach a ledge overlooking the red door. Once on this ledge, face the green section of the cliff face to left, then run off the ledge you're on. You should land on a second ledge below, where some security armor waits.
  2. Return to the upper ledge mentioned in secret 1, but drop of the right side of the ledge onto another, lower ledge (necessary to continue the level). Ahead is a grey staircase leading down. From the grassy portion you're standing on, run onto the left-hand "railing" of this staircase. From the grassy portion of the ground adjacent to the "railing", you can run onto a raised platform below with a rocket launcher and backpack on top.
  3. From secret 2, drop onto the circular gray platform and fall down the open hole. Follow the nukage tunnel to a larger nukage pit, then stand on the platform to lower a nearby lift. Ride it up to a "U"-shaped walkway. From the east end of this walkway, run into the nearby raised nukage tunnel and follow it until you reach an outdoor area with a big pool of nukage, but do not drop down yet. Instead, turn 90 degrees left, where you can see a lower tunnel with a combat armor vest inside. Dropdown onto it and grab the vest.
  4. On the same balcony that the yellow key is on, there's a small elevator platform located behind a big brown crate and some barrels. Step on it to be lowered into a secret area.
  5. After passing through the red door, you'll be on another balcony. There is a short set of stairs leading seemingly nowhere here; climb to the top and drop down to the right onto the raised edge of this balcony. Follow it all the way to the end, where you'll be able to drop onto a brown ledge with some trees on it. Continue along and you'll reach a soul sphere.

Speedrunning[]

Routes and tricks[]

AlienVendetta-map24-brown

Brownish central room

AlienVendetta-map24-crates

Start to crates?

AlienVendetta-map24-end

End ledge

Records[]

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed [1]
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Statistics[]

Map data[]

Things
Vertices
Linedefs
Sidedefs
Sectors

Things[]

Monsters ITYTD and HNTR HMP UV and NM
Arachnotrons
Arch-Viles
Barons of Hell
Cacodemons
Chaingunners
Commander Keens
Cyberdemons
Demons
Hell Knights
Final boss
Imps
Lost Souls
Mancubi
Pain Elementals
Revenants
Sergeants
Spectres
Spider Masterminds
Troopers
Wolfenstein SS
Powerups ITYTD and HNTR HMP UV and NM
Armor bonuses
Backpacks
Berserk packs
Blue armors
Computer maps
Green armors
Health bonuses
Invisibilities
Invulnerabilities
Light goggles
Medikits
Megaspheres
Radiation suits
Soul Spheres
Stimpacks
Weapons ITYTD and HNTR HMP UV and NM
Chainsaws
Shotguns
Super shotguns
Chainguns
Rocket launchers
Plasma rifles
BFG 9000s
Ammunition ITYTD and HNTR HMP UV and NM
Ammo clips
Bullet boxes
Shells
Shell boxes
Rockets
Rocket boxes
Energy cells
Bulk cells
Keys ITYTD and HNTR HMP UV and NM
Blue cards
Blue skulls
Red cards
Red skulls
Yellow cards
Yellow skulls
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