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This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.

MAP03: Slige Control is the third map of Community Chest 2. It was designed by Ian "The Flange Peddler" Cunnings. The name refers to the random map generator Slige. (See Inspiration and development.)

Walkthrough[]

Cchest2 MAP03 map

Map of MAP03

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Secrets[]

  1. At the south of the map, a portion of the southern wall has a tinge of green, unlike the rest of the wall. Open it to find a blur artifact. (sector 20)

Speedrunning[]

Current records[]

The records for the map on the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 03:10 Jochen Schneidau (Angus Thermopyle) 2004-12-14 cc2lmps.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[]

Run Time Player Date File Notes
.zip

Statistics[]

Map data[]

Things 209
Vertexes 2488
Linedefs 2800
Sidedefs 4494
Sectors 389

Things[]

Monsters ITYTD and HNTR HMP UV and NM
Arachnotrons
Arch-Viles
Barons of Hell
Cacodemons
Chaingunners
Commander Keens
Cyberdemons
Demons
Hell Knights
Icon of Sin
Imps
Lost Souls
Mancubi
Pain Elementals
Revenants
Sergeants
Spectres
Spider Masterminds
Troopers
Wolfenstein SS
Powerups ITYTD and HNTR HMP UV and NM
Armor bonuses
Backpacks
Berserk packs
Blue armors
Computer maps
Green armors
Health bonuses
Invisibilities
Invulnerabilities
Light goggles
Medikits
Megaspheres
Radiation suits
Soul Spheres
Stimpacks
Weapons ITYTD and HNTR HMP UV and NM
Chainsaws
Shotguns
Super shotguns
Chainguns
Rocket launchers
Plasma rifles
BFG 9000s
Ammunition ITYTD and HNTR HMP UV and NM
Ammo clips
Bullet boxes
Shells
Shell boxes
Rockets
Rocket boxes
Cells
Bulk cells
Keys ITYTD and HNTR HMP UV and NM
Blue cards
Blue skulls
Red cards
Red skulls
Yellow cards
Yellow skulls

Inspiration and development[]

The name of this map is derived from the fact that this map was originally designed for a 2003 contest at Doomworld run by Owen "Sarge Baldy" Lloyd, where participants would be assigned Slige levels, and then tasked with detailing them, keeping the original structures but making them look nothing like the originals. Cunnings was one of the participants who finished and submitted an entry. It had five successful entries, and a compilation wad was made. However, it was rejected for submission to the idgames archive for violating the Wad Rule banning the use of auto-generated Slige levels, regardless of the nature of the contest. Despite this decision, in 2007, the Tuning Contest WAD, the result of a similar contest involving a map created by Oblige, another random map generator (many entries of which also look nothing like the original,) was accepted into the archives. The Slige modification contest wad appears to no longer have any copies available online.

As Community Chest 2 was nearing completion, there were a few empty slots remaining, including MAP03 and MAP20. Cunnings would fill these slots with his SLIGE modification contest entry, and the previously unreleased Enigma, respectively.

External links[]

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