- "Effective at medium and close range, the Shotgun is a versatile weapon for most encounters."
- ― Arsenal description [src]
The DS-117 Shotgun, more commonly known as the Combat Shotgun, is a weapon featured in DOOM.
Campaign[]
- "The UAC shotgun disperses a spread of high velocity buckshot for maximum impact against the enemy. Ideally suited for the operative who requires a speedy response for deadly close encounters, the wide coverage of this weapon loses impact at long range. The weapon is forged from a high quality Titanium Steel alloy to ensure maximum reliability, repeat rate, and yield strength."
- ― Codex Entry
You first find the Combat Shotgun near the beginning of the first level of the game, The UAC, soon after recovering the Praetor Suit.
The shotgun fires 10 pellets with 22 damage each, and one random that does 26 damage so it can do up to 220-246 damage a shot. But it has a rate of fire of 900 milliseconds, and has a fairly large cone spread.
Ammunition[]
The Combat Shotgun shares its ammo pool with the Super Shotgun. The player can increase its max ammunition cap by using Argent Energy Cells and allocating its power to the "Ammo" subsystem.
Shells | ||
---|---|---|
"Ammo" Level | Max Ammo | |
1 | 20 | |
2 | 30 | |
3 | 40 | |
4 | 50 | |
5 | 60 |
Modifications[]
Burst Shot[]
- "An Argent-charged Compression Reloader allows the operator to automatically fire up to 3 rounds in rapid succession. With the enemy at close range, this action is devastating, taking down all but the most resilient of adversaries. The Compression Reloader requires several seconds to recompress after use."
- ― Charged Burst Mod Codex Entry
Usages[]
TBA
Upgrades[]
Burst Shot Hold the Weapon Mod button to charge up a three-round burst with a tighter spread. | ||
---|---|---|
Speedy Recovery | Reduces the recharge time between bursts. | 1 / 3 / 5 Weapon Upgrade Points |
Rapid Fire | Increases the fire rate of the burst. | |
Quick Load | Reduces the loading time for the Charged Burst. | |
Power Shot | Successfully hitting all three shots from the Charged Burst will increase the damage of the next burst. This effect does not stack. | Purchase all upgrades and complete the Weapon Mastery challenge. |
Explosive Shot[]
- "This shotgun ammunition incorporates a glycerin fuse that detonates an Octanitrocubane gel upon impact. Embedded shot is dispersed at the point of impact, creating a wide area of effect. Highly effective against multiple targets or when detonated to the rear of enemies in defilade."
- ― Explosive Shot Mod Codex Entry
Usage[]
TBA
Upgrades[]
Explosive Shot Hold the Weapon Mod button to charge up an arcing explosive round. | ||
---|---|---|
Speedy Recovery | Reduces the recharge time between explosive shots. | 1 / 3 / 5 Weapon Upgrade Points |
Bigger Boom | Increases the size of the explosion. | |
Instant Load | Removes the loading time for an explosive shot. | |
Cluster Strike | Getting a direct hit with an Explosive Shot will spawn cluster bombs that deal additional damage. | Purchase all upgrades and complete the Weapon Mastery challenge |
Multiplayer[]
The Combat Shotgun can be unlocked in the multiplayer at level 11. The player spawns with 30 shells (40 is the max ammo). It does 4 damage a pellet with 11 pellets a shot, with one doing random damage of 3-5, so it can do 43-45 damage a hit. Like campaign, it has a 900ms reload speed and a large spread. The weapon features two fire modes:
- Primary Fire - A pump-action shotgun with a tight spread of buckshot.
- Weapon Mod - Loads the shotgun with lethal high-explosive mortar shotshells (Hold the Weapon Mod button).
Trivia[]
- The tactical name of the Combat Shotgun is likely a reference to the Halo series. S-117 is the callsign of Master Chief, another FPS protagonist clad in green power armor.
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