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This level occupies the map slot MAP09. For other maps which occupy this slot, see Category:MAP09.
HellRevealed-map09

map 09

MAP09: Knockout, designed by Yonatan Donner, is the ninth map of Hell Revealed. It uses a version of the music track "Oww!!!" from Rise of the Triad that is slightly downgraded.

Description[]

HellRevealed-map09-bis

Another view

According to the Hell Revealed info pack:

You have shown that you know how to use your weapons - can you also use your fists? Your ammo is very limited in this level - you will have to punch your way through. It can be quite hard sometimes...
Size: medium
Difficulty: hard
HR MAP09 map

Automap view of MAP09: Knockout

Walkthrough[]

Because of the shortage of weaponry and ammo in this level the player will need to use their fists as often as possible. Hit the pillar switch in the start room and take the berserk pack. Run forward, to the right and down the winding staircase. There is a shotgun here but be prepared for a trap revealing Barons and Hell Knights. Take the doorway to the east, and keep going forward until you come to a square arena in the open air. The yellow key will be visible in the middle of this area but beware-once you pick this up, a bazillion imps (no kidding) will teleport into the area. You can pick this up later if you want to avoid the conflict.

Take the doorway on the left wall. Follow the winding passage, taking the right hand path when it splits in two, until you come to a teleporter. Take the teleporter, kill the imps blocking your path and hit the switch. Teleport back. Return the way you came through the winding passage until you get to the split, this time take the path through the nukage. You'll pass one alcove to the left, a closed door, and when the path splits in two go to the left, which should bring you to a wide doorway. Head through and go NE, which should bring you to a lift. This brings you to a diamond shaped room with a switch on the far wall, hit that and go back the way you came. This time head to the NW corner of the map, which has a doorway leading to the red key. Take it.

Retrace your steps back to the yellow key room, pick it up and immediately run west. Continue retracing your steps backward until you are at the passage right outside the first room. Open the door on west side of this passage, hit the red key and yellow key switches, and exit.

Secrets[]

  1. Upon reaching the nukage tunnel, follow it past a door until you reach a fork in the path. Go to the left and flip the switch. Then, go back the way you came and the door will have opened (it's timed, but extremely easy to reach in time). Inside are some goodies, including a second radsuit.
  2. Same as secret #1 (three sectors are tagged as secret).
  3. See secrets #1 and #2.

Speedrunning[]

See:

Statistics[]

Map data[]

Things 513
Vertices 1063
Linedefs 1061
Sidedefs 1545
Sectors 187

Things[]

Monsters ITYTD and HNTR HMP UV and NM
Sergeants 1 2 2
Spectres 6 28 28
Arch-Viles 0 1 1
Chaingunners 1 2 2
Revenants 0 6 6
Mancubi 0 4 4
Arachnotrons 0 1 1
Hell Knights 1 2 2
Pain Elementals 0 1 1
Imps 50 242 242
Demons 9 16 16
Barons of Hell 0 4 4
Troopers 3 6 6
Cacodemons 0 2 2
Lost Souls 4 17 17
Powerups ITYTD and HNTR HMP UV and NM
Megaspheres 1 1 1
Stimpacks 27 27 27
Medikits 20 22 20
Soul spheres 2 2 2
Health bonuses 12 12 12
Green armors 2 2 2
Blue armors 2 2 2
Invulnerabilities 1 1 1
Berserk packs 1 1 1
Radiation suits 3 3 3
Weapons ITYTD and HNTR HMP UV and NM
Shotguns 1 1 1
Rocket launchers 0 1 0
Plasma guns 0 1 0
Ammunition ITYTD and HNTR HMP UV and NM
Bulk cells 0 2 0
Shells 12 12 12
Rocket boxes 0 4 0
Energy cells 0 6 0
Ammo boxes 12 12 12
Shell boxes 6 12 6
Key color Key type Quantity Total
Yellow Skull key 1 2
Red Skull key 1
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