This is a short demo which demonstrates a bug in the design of Memento Mori II MAP16: The Nephilim. Normally, when you run upstairs to the teleporter in the east of the map, you get placed on a teleport pad where a pillar used to be. However, while the tripwires that open the pillar are placed on the fronts of the highest steps (linedefs 1201 and 1214,) they are not placed on the linedefs next to them (linedefs 1175 and 1184.) Therefore, it's possible to jump around the former linedefs, and prevent the pillar from opening. As a result, entering the teleporter will result in trapping you under a door, forever, until you use the noclip cheat to escape.
Recorded by User:TheGreenHerring in PrBoom+ 220.127.116.11 with -complevel 2 (doom2.exe v1.9 compatibility) on September 22, 2009.
Length: about 0:46 (level not completed).
| Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.|
Subject to disclaimers.
Appears on these pages
MAP16: The Nephilim is the sixteenth level of Memento Mori II. It was designed by Denis Möller...
Click on a date/time to view the file as it appeared at that time.
|current||01:26, September 23, 2009||(6 KB)||TheGreenHerring||This is a short demo which demonstrates a bug in the design of Memento Mori II MAP16: The Nephilim. Normally, when you run upstairs to the teleporter in the east of the map, you get placed on a teleport pad w|