- This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.
- This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.
- This level occupies the map slot MAP09. For other maps which occupy this slot, see Category:MAP09.
Nessus (MAP11 in Xbox, MAP09 in PSX) is a map that is part of the Master Levels for Doom II. It was designed by John W. "Dr. Sleep" Anderson, and is contained in the file NESSUS.WAD.
Walkthrough[]
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Secrets[]
- The map contains one single secret, which is inaccessible due to a logical error in design. The sector flag 9, marking a secret sector, is placed in the "doorway" step leading up to the actual secret sector. The player will always step over the marked sector and thus the secret is never triggered. (sector 211)
Bugs[]
See above. The bug in question is well known, but no fixes are forthcoming.
Speedrunning[]
Current records[]
The records for the original map on the Doomed Speed Demos Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
NM speed | 01:16 | Never Again | 2010-01-07 | nessusnm_na.zip | |
UV max | 02:30 | Ledmeister | 2000-09-26 | ness_230.zip |
Statistics[]
Map data[]
Things | 158 |
Vertexes | 873 |
Linedefs | 1110 |
Sidedefs | 1555 |
Sectors | 229 |
Things[]
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Arch-viles | 0 | 0 | 1 |
Barons of hell | 1 | 1 | 1 |
Cacodemons | 0 | 1 | 2 |
Demons | 1 | 2 | 3 |
Heavy weapon dudes | 3 | 3 | 4 |
Hell knights | 1 | 2 | 2 |
Imps | 21 | 27 | 28 |
Mancubi | 0 | 1 | 2 |
Revenants | 1 | 2 | 3 |
Shotgun guys | 15 | 18 | 18 |
Spectres | 1 | 3 | 3 |
Zombiemen | 6 | 6 | 6 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Armor bonuses | 3 | 3 | 3 |
Backpacks | 1 | 1 | 1 |
Berserk packs | 1 | 1 | 1 |
Blue armors | 1 | 2 | 2 |
Computer maps | 0 | 1 | 1 |
Green armors | 1 | 1 | 1 |
Health bonuses | 3 | 3 | 3 |
Invisibilities | 1 | 1 | 1 |
Medikits | 3 | 3 | 3 |
Megaspheres | 0 | 0 | 1 |
Soul Spheres | 2 | 2 | 0 |
Stimpacks | 2 | 2 | 2 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Chainsaws | 1 | 1 | 1 |
Shotguns | 1 | 1 | 1 |
Super shotguns | 1 | 1 | 1 |
Chainguns | 1 | 1 | 1 |
Rocket launchers | 1 | 1 | 1 |
Plasma rifles | 1 | 1 | 1 |
BFG 9000s | 0 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Ammo clips | 3 | 3 | 3 |
Bullet boxes | 1 | 1 | 1 |
Shells | 4 | 4 | 5 |
Shell boxes | 3 | 3 | 4 |
Rockets | 3 | 3 | 3 |
Rocket boxes | 2 | 2 | 4 |
Cells | 3 | 3 | 3 |
Bulk cells | 2 | 2 | 2 |