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This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.
This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.

Subterra (MAP13 in Xbox, MAP12 in PSX) is a map that is part of the Master Levels for Doom II. It was designed by Christen David "Chris" Klie, and is contained in the file SUBTERRA.WAD.

Walkthrough[]

MasterLevels Subterra map

Map of Subterra for the Master Levels for Doom II.

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Secrets[]

  1. (sector 178)

Bugs[]

  • One of the hanging body decorations in the room full of Revenants and blood is solid and cannot be walked under.

Speedrunning[]

Current records[]

The records for the original map on the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV max 04:59 Ledmeister 2000-09-26 subterra.zip

Statistics[]

Map data[]

Things 200
Vertexes 856
Linedefs 1042
Sidedefs 1503
Sectors 181

Things[]

Monsters ITYTD and HNTR HMP UV and NM
Barons of hell 1 1 1
Cacodemons 0 0 3
Heavy weapon dudes 0 1 3
Hell knights 2 2 2
Imps 40 45 45
Revenants 3 5 6
Shotgun guys 14 20 20
Zombiemen 2 3 3
Powerups ITYTD and HNTR HMP UV and NM
Armor bonuses 12 12 12
Blue armors 1 1 1
Health bonuses 4 4 4
Invulnerabilities 1 1 1
Medikits 9 9 9
Soul Spheres 2 2 2
Stimpacks 7 7 7
Weapons ITYTD and HNTR HMP UV and NM
Shotguns 4 4 4
Chainguns 1 1 1
Rocket launchers 1 1 1
Plasma rifles 1 1 1
BFG 9000s 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Ammo clips 7 7 7
Bullet boxes 1 1 1
Shells 6 6 6
Shell boxes 3 3 3
Rocket boxes 5 5 5
Cells 2 2 2
Bulk cells 2 2 2
Keys ITYTD and HNTR HMP UV and NM
Blue skulls 1 1 1
Red skulls 1 1 1
Yellow skulls 1 1 1
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