- This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
- This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.
- This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.
Subterra (MAP13 in Xbox, MAP12 in PSX) is a map that is part of the Master Levels for Doom II. It was designed by Christen David "Chris" Klie, and is contained in the file SUBTERRA.WAD.
Walkthrough[]
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Secrets[]
- (sector 178)
Bugs[]
- One of the hanging body decorations in the room full of Revenants and blood is solid and cannot be walked under.
Speedrunning[]
Current records[]
The records for the original map on the Doomed Speed Demos Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV max | 04:59 | Ledmeister | 2000-09-26 | subterra.zip |
Statistics[]
Map data[]
Things | 200 |
Vertexes | 856 |
Linedefs | 1042 |
Sidedefs | 1503 |
Sectors | 181 |
Things[]
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Barons of hell | 1 | 1 | 1 |
Cacodemons | 0 | 0 | 3 |
Heavy weapon dudes | 0 | 1 | 3 |
Hell knights | 2 | 2 | 2 |
Imps | 40 | 45 | 45 |
Revenants | 3 | 5 | 6 |
Shotgun guys | 14 | 20 | 20 |
Zombiemen | 2 | 3 | 3 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Armor bonuses | 12 | 12 | 12 |
Blue armors | 1 | 1 | 1 |
Health bonuses | 4 | 4 | 4 |
Invulnerabilities | 1 | 1 | 1 |
Medikits | 9 | 9 | 9 |
Soul Spheres | 2 | 2 | 2 |
Stimpacks | 7 | 7 | 7 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Shotguns | 4 | 4 | 4 |
Chainguns | 1 | 1 | 1 |
Rocket launchers | 1 | 1 | 1 |
Plasma rifles | 1 | 1 | 1 |
BFG 9000s | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Ammo clips | 7 | 7 | 7 |
Bullet boxes | 1 | 1 | 1 |
Shells | 6 | 6 | 6 |
Shell boxes | 3 | 3 | 3 |
Rocket boxes | 5 | 5 | 5 |
Cells | 2 | 2 | 2 |
Bulk cells | 2 | 2 | 2 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Blue skulls | 1 | 1 | 1 |
Red skulls | 1 | 1 | 1 |
Yellow skulls | 1 | 1 | 1 |