- This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
MAP01: The Gateway is the first map of Requiem. It was designed by Orin Flaharty, and uses the music track "The Rhythm of Carnage" by David "Tolwyn" Shaw.
Description[]
According to both the text file and the Requiem info pack:
- Welcome to Requiem. First map out of thirty, and as expected, a nice steady ride.
- Your objective is to travel through the small technology base, where the demons have used metal-like architecture and slayed [sic] human corpses together.
- Find the exit just outside the base, and prepare for mission 2.
Walkthrough[]
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Secrets[]
- At the northwest hallway, one of the southern walls to the north is aligned differently from the rest. Open it to find a teleporter leading to security armor at the south of the level. (sector 5) Walk off either side of the platform to return.
- In the final hallway before the exit, a candle sits in front of the northern wall. Press on the wall behind it to find a box of shells. (sector 122)
Bugs[]
In cooperative multiplayer mode, Player 2 starts the level (and respawns) standing close to and facing a wall.
In the outdoors area outside of the northeast room, four linedefs (556, 651, 781, and 765) on either side of the northeast and southeast windows are double-sided without a back side, producing the Hall of Mirrors effect. However, these cannot be seen unless you activate the noclip cheat and walk outside through the windows.
Areas / screenshots[]
Speedrunning[]
Current records[]
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 00:11 | Adam Hegyi | 2001-03-28 | rq01-011.zip | |
NM speed | 00:12 | Adam Williamson | 2001-03-28 | rn01-012.zip | |
UV max | 00:36 | Xit Vono | 2004-04-13 | rq01-036.zip | |
NM100S | 00:15 | Adam Williamson | 2001-03-28 | rs01-015.zip | |
UV -fast | 00:40 | Xit Vono | 2004-04-14 | rf01-040.zip | |
UV -respawn | 00:37 | Radek Pecka | 2004-08-04 | rr01-037.zip | |
UV Tyson | 00:44 | Xit Vono | 2004-04-14 | rt01-044.zip | |
UV pacifist | 00:12 | Adam Williamson | 2001-03-28 | rp01-012.zip |
Miscellaneous demos[]
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
.zip |
Statistics[]
Map data[]
Things | 177 |
Vertexes | 1048 |
Linedefs | 1237 |
Sidedefs | 1653 |
Sectors | 127 |
Things[]
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Imps | 4 | 6 | 10 |
Sergeants | 2 | 2 | 4 |
Troopers | 8 | 14 | 20 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Armor bonuses | 24 | 24 | 24 |
Green armors | 1 | 1 | 1 |
Health bonuses | 12 | 12 | 12 |
Medikits | 1 | 1 | 0 |
Stimpacks | 3 | 3 | 5 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Chainsaws | 1 | 1 | 1 |
Shotguns | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Bullet boxes | 2 | 2 | 2 |
Shells | 4 | 4 | 4 |
Shell boxes | 1 | 1 | 1 |