- This level occupies the map slot E3M1. For other maps which occupy this slot, see Category:E3M1.
E3M1: A Warm Welcome is the first level of Serenity. It was designed by Bjorn Hermans and Holger Nathrath, and includes a custom music track.
Walkthrough[]
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[]
Open the door directly in front of you (to the west.) You will find a dark, winding path lined with health bonuses. Tread this path carefully; the rest of the room is a damaging floor that deals 20% damage. Head downstairs, open the next door, and head up either one of the staircases you find. Head south, go west, and head through the southern door. Jump into the pit, get the yellow key, and board the perpetually-moving platform at the north of the pit, marked by a bright patch of light. Open the door to your northwest, use the elevator at the end of the passage, and open the yellow door at the opposite side of the platform. Open the door to your west, and ascend the stairway until you find a large, dark room. Enter this room to reveal the letter S in the floor, and then run west across the S.
Secrets[]
- Directly behind you at the start of the level is a dark patch on the wall. Open it to find a box of ammo, a box of shells (skill 3 or higher,) and a radiation suit. (sector 60)
Bugs[]
Two demons (things 262 and 267) overlap one another; thus, they are immobilized and unable to teleport into the level. As a result, only 98% Kills is possible.
Speedrunning[]
Current records[]
The records for the map on the Doomed Speed Demos Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 8:25 | Mike Toliver | 2001-06-21 | serenmt.zip | |
NM100S | |||||
UV -fast | 4:27 | Never Again | 2002-10-29 | seren_na2.zip | |
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Miscellaneous demos[]
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV max | 6:21 | Mike Toliver | 2001-06-21 | serenmt.zip | PWAD modified to fix teleport trap bug, thus 100% kills are obtained. |
Statistics[]
Map data[]
Things | 270 |
Vertexes | 396 |
Linedefs | 501 |
Sidedefs | 738 |
Sectors | 94 |
Things[]
This map contains the following numbers of things per skill level:
Monsters | 1-2 | 3 | 4-5 |
---|---|---|---|
Zombieman | 33 | 33 | 33 |
Shotgun guy | 6 | 17 | 20 |
Imp | 6 | 15 | 18 |
Demon | 0 | 5 | 6 |
Spectre | 0 | 0 | 2 |
Lost soul | 0 | 0 | 8 |
Cacodemon | 0 | 0 | 5 |
Baron of hell | 0 | 0 | 1 |
Powerups | 1-2 | 3 | 4-5 |
Armor bonus | 9 | 9 | 9 |
Backpack | 1 | 1 | 1 |
Health bonus | 86 | 86 | 86 |
Medikit | 1 | 2 | 3 |
Radiation shielding suit | 1 | 1 | 1 |
Stimpack | 4 | 6 | 6 |
Weapons | 1-2 | 3 | 4-5 |
Shotgun | 1 | 1 | 1 |
Ammunition | 1-2 | 3 | 4-5 |
Clip | 4 | 4 | 4 |
Box of bullets | 1 | 1 | 1 |
4 shotgun shells | 2 | 2 | 2 |
Box of shotgun shells | 2 | 5 | 8 |
Keys | 1-2 | 3 | 4-5 |
Yellow keycard | 1 | 1 | 1 |
Trivia[]
The optional, custom music for this level is a chime arrangement of "25 or 6 to 4" by Chicago.
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