- This level occupies the map slot E3M4. For other maps which occupy this slot, see Category:E3M4.
E3M4: All the Marbles is the fourth level of Serenity. It was designed by Bjorn Hermans and Holger Nathrath, and includes a custom music track.
Walkthrough[]
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Secrets[]
- Directly south of the first room is a concave wall. Open the middle of the wall east of this area to find a plasma rifle. (sector 11) Press the skull on the wall to reopen the door if it closes before you leave.
- The door used to access secret #1 also counts as a secret. (sector 12)
- The passage to the teleport pad leading outside counts as a secret. (sector 54) It is lined with nine health bonuses.
- The teleport pad in secret #3 is also considered a secret. (sector 53) It is thus unreachable, as there is no way to step onto the pad without teleporting away.
- The passageway containing the switch which allows access to the yellow key is flagged as a secret. (sector 102)
- The space directly in front of said switch is also marked as secret. (sector 101)
- The first, unlit space of the passageway to the E room counts as a secret. (sector 127)
- The lit portion of the passageway to the E room counts as a secret, too. (sector 128)
- The cage from where the imps attack you in the passage to the E room is also marked as a secret. (sector 125) There is no way to enter the cage, and so this secret is unreachable.
- The pit that the passage to the E room curves around also counts as a secret. (sector 131) Press the wall at the south of the pit to raise the floor and escape. On skill 4 or higher, you will find two boxes of ammo here. Note that on skill 3 or higher, you may have trouble entering this secret, as one half of each opening into the the pit is blocked by a barrel.
- The window immediately south of secret #10 counts as a secret. (sector 175) It cannot be reached, as you can neither climb nor fit through the window.
- The room seen behind secret #11 counts as a secret, as well. (sector 174) It is likewise unreachable, as there is no way to enter the room.
- The E room counts as a secret. (sector 130)
Bugs[]
Engine versions prior to v1.666 can display a minor HOM as the red door is opened.
Four of the secrets are unreachable; as a result, only 69% Secrets is possible.
Speedrunning[]
Current records[]
The records for the map on the Doomed Speed Demos Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 10:43 | Mike Toliver | 2001-06-21 | serenmt.zip | |
NM100S | |||||
UV -fast | 8:13 | Never Again | 2001-11-25 | seren_na.zip | |
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Miscellaneous demos[]
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
Statistics[]
Map data[]
Things | 234 |
Vertexes | 714 |
Linedefs | 874 |
Sidedefs | 1264 |
Sectors | 177 |
Things[]
This map contains the following numbers of things per skill level:
Monsters | 1-2 | 3 | 4-5 |
---|---|---|---|
Zombieman | 18 | 16 | 16 |
Shotgun guy | 6 | 14 | 15 |
Imp | 6 | 19 | 27 |
Demon | 0 | 10 | 11 |
Spectre | 0 | 1 | 10 |
Lost soul | 0 | 3 | 7 |
Cacodemon | 0 | 0 | 5 |
Powerups | 1-2 | 3 | 4-5 |
Armor | 1 | 1 | 1 |
Armor bonus | 6 | 6 | 6 |
Berserk | 1 | 1 | 1 |
Health bonus | 12 | 12 | 12 |
Invulnerability | 1 | 1 | 1 |
Medikit | 1 | 1 | 1 |
Megaarmor | 1 | 1 | 1 |
Radiation shielding suit | 1 | 1 | 1 |
Stimpack | 4 | 10 | 11 |
Supercharge | 1 | 1 | 1 |
Weapons | 1-2 | 3 | 4-5 |
Shotgun | 1 | 1 | 1 |
Chaingun | 1 | 1 | 1 |
Plasma gun | 1 | 1 | 1 |
Ammunition | 1-2 | 3 | 4-5 |
Box of bullets | 2 | 2 | 7 |
4 shotgun shells | 2 | 2 | 2 |
Box of shotgun shells | 4 | 5 | 15 |
Keys | 1-2 | 3 | 4-5 |
Red skull key | 1 | 1 | 1 |
Yellow skull key | 1 | 1 | 1 |
Inspiration and development[]
An early version of this map appeared as E2M2 of the collection "Nathrath's Fab Four" (NATHRATH.WAD).
Sources[]
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