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This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.

The Core is the sixteenth map of Speed of Doom. It was designed by Darkwave0000 and uses Getaway, an original MIDI by Stuart Rynn. The par time is unknown.

Walkthrough[]

SpeedOfDoom-map16-start

Start

SpeedOfDoom-map16-secret

Secret passage

SpeedOfDoom-map16-core

The core

SpeedOfDoom-map16-darkcore

After having killed Commander Keen

.

Secrets[]

  1. In the first room with the central rail with bonuses, check the pillar in front of the second lift, it reveals a switch that opens a secret area behind. Follow the path, grab the rocket launcher.
  • It's not a secret, but the left door in the start lift can be opened when you have the six keys. There is a megasphere here.

Speedrunning[]

Routes and tricks[]

In the core arena, if the player refrains from shooting until absolute necessary the monster waves will not teleport in. This makes the core considerably less hazardous.

Current records[]

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed [1]
NM speed [2]
UV max [3]
NM100S [4]
UV -fast [5]
UV -respawn [6]
UV Tyson [7]
UV pacifist [8]

Miscellaneous demos[]

Run Time Player Date File Notes
.zip

Statistics[]

Map data[]

Things 796
Vertices 4112
Linedefs 4073
Sidedefs 6749
Sectors 799

Things[]

Monsters ITYTD and HNTR HMP UV and NM
Arachnotrons 14 19
Arch-viles 4 8
Barons of hell 1
Cacodemons 12 16 24
Chaingunners 5
Commander Keens 2
Cyberdemons 4
Demons 28 38 58
Hell knights 22 36 40
Imps 163 275 357
Mancubi 32 37
Pain elementals 5 11
Revenants 17 27 35
Spider masterminds 1
Weapons ITYTD and HNTR HMP UV and NM
BFG 9000s 2
Chainguns 1
Plasma guns 1
Rocket launchers 3
Shotguns 1
Super shotguns 1
Powerups ITYTD and HNTR HMP UV and NM
Armor bonuses 6
Backpacks 1
Berserks 1
Blue armors 1
Health bonuses 14
Medikits 4 5
Soul spheres 3
Ammunition ITYTD and HNTR HMP UV and NM
Ammo boxes 1
Ammo clips 1
Bulk cells 16
Rocket boxes 21
Shell boxes 17
Shells 1
Keys ITYTD and HNTR HMP UV and NM
Blue keycards 1
Blue skull key 1
Red keycards 1
Red skull key 1
Yellow keycards 1
Yellow skull key 1
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