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Uacultra03

UAC Ultra MAP03: Sifting Adjunct

This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.

MAP03: Sifting Adjunct is the third map of UAC Ultra. It uses a music track from Abuse.

Walkthrough[]

Uacultra MAP03

Map of MAP03

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Speedrunning[]

Current records[]

The records for the map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[]

Run Time Player Date File Notes
.zip

Statistics[]

Map data[]

vertexes 1673
linedefs 1947
sidedefs 2955
sectors 328
things 492

Things[]

This level contains the following numbers of things per skill level:

Monsters 1-2 3 4-5
Zombieman 0 0 0
Shotgun guy 0 0 0
Heavy weapon dude 0 0 0
Imp 0 0 0
Lost soul 0 0 0
Demon 0 0 0
Spectre 0 0 0
Revenant 0 0 0
Cacodemon 0 0 0
Pain elemental 0 0 0
Hell knight 0 0 0
Baron of Hell 0 0 0
Arachnotron 0 0 0
Mancubus 0 0 0
Arch-vile 0 0 0
Spiderdemon 0 0 0
Cyberdemon 0 0 0
Wolfenstein SS 0 0 0
Commander Keen 0 0 0
Final Boss 0 0 0
Powerups 1-2 3 4-5
Armor bonus 0 0 0
Armor 0 0 0
Megaarmor 0 0 0
Megasphere 0 0 0
Supercharge 0 0 0
Medikit 0 0 0
Stimpack 0 0 0
Health bonus 0 0 0
Berserk 0 0 0
Backpack 0 0 0
Computer area map 0 0 0
Invulnerability 0 0 0
Light amplification visor 0 0 0
Partial invisibility 0 0 0
Radiation shielding suit 0 0 0
Weapons 1-2 3 4-5
Chainsaw 0 0 0
Shotgun 0 0 0
Super shotgun 0 0 0
Chaingun 0 0 0
Rocket launcher 0 0 0
Plasma gun 0 0 0
BFG9000 0 0 0
Ammunition 1-2 3 4-5
Clip 0 0 0
Box of bullets 0 0 0
4 shotgun shells 0 0 0
Box of shotgun shells 0 0 0
Rocket 0 0 0
Box of rockets 0 0 0
Energy cell 0 0 0
Energy cell pack 0 0 0
Keys 1-2 3 4-5
Blue keycard 0 0 0
Blue skull key 0 0 0
Red keycard 0 0 0
Red skull key 0 0 0
Yellow keycard 0 0 0
Yellow skull key 0 0 0

Inspiration and development[]

The map was originally created as a 'filler' map. It is made up of many cut up rooms of unfinished Doom 2 maps by Jon Vail, and retextured to utilize UAC Ultra's texture pack. Much of the mapping was done by Jon Vail, save for the exit room which was created by Super Jamie, however Jamie performed the majority of item and monster placement throughout the entirety of the map. This map was originally planned for the MAP05 slot until it was agreed that the map was relatively short compared to the maps that were currently being worked on, and that it would be easy to tone down the difficulty to move it to the MAP03 slot instead.

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