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This level occupies the map slot MAP08. For other maps which occupy this slot, see Category:MAP08.

MAP08: Basement Jazz is the eighth map of Whispers of Satan. It was designed by Kristian Aro, and uses the music track "Europian Solo" by Paul Corfiatis.

Walkthrough[]

WOS MAP08 map

Map of MAP08

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Secrets[]

  1. From the very start point, follow the hall and turn west, but instead of running down the staircase, climb up and follow along the narrow ledge until its end, and open the southernmost panel for a small elevated room full of armor and health bonuses, a backpack and a chaingun.
  2. At the northwest part of the map, just before one of the blue keycard doors, you will get ambushed by zombies, Imps and a Revenant. Go to the small niche the monsters came from and open the southeasternmost wall to find some health bonuses and a plasma gun.
  3. After opening the door which requires the blue keycard (the one nearest to secret #2), proceed to the dark hall whose walls have brown piping decorative panels. The last panel, right before the staircase, can be opened to reveal some health and armor bonuses, as well as rocket boxes and an invisibility sphere.

Statistics[]

Map data[]

Things 273
Vertexes 12241
Linedefs 11032
Sidedefs 18011
Sectors 915

Things[]

Monsters ITYTD and HNTR HMP UV and NM MP on UV
Arachnotrons 1 2 4 4
Arch-Viles 1 1 1 1
Barons of Hell 3 5 7 8
Chaingunners 9 10 15 15
Demons 11 14 18 18
Hell Knights 4 7 9 9
Imps 44 56 68 68
Mancubi 3 3 5 5
Revenants 3 6 8 8
Sergeants 25 31 34 34
Spectres 5 9 12 12
Troopers 11 12 13 13
Powerups ITYTD and HNTR HMP UV and NM MP on UV
Armor bonuses 45 45 45 45
Backpacks 3 3 3 3
Blue armors 1 1 1 1
Green armors 3 3 3 3
Health bonuses 46 46 46 46
Invisibilities 1 1 1 1
Medikits 12 12 12 12
Stimpacks 19 19 19 19
Weapons ITYTD and HNTR HMP UV and NM MP on UV
Super shotguns 1 1 1 1
Chainguns 1 1 1 1
Rocket launchers 1 1 1 1
Plasma rifles 1 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM MP on UV
Ammo clips 8 8 8 8
Bullet boxes 7 7 7 7
Shells 12 12 12 12
Shell boxes 8 8 8 8
Rockets 11 11 11 11
Rocket boxes 2 2 2 2
Cells 6 6 6 6
Keys ITYTD and HNTR HMP UV and NM MP on UV
Blue cards 1 1 1 1
Red cards 1 1 1 1
Yellow cards 1 1 1 1
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