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[[Image:Firemace.png|thumb|280px|right|A player cheating to get the Firemace on [[E1M1: The Docks (Heretic)|the first level.]]]]
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The '''Firemace''' is a weapon from [[Heretic]]. Although it looks like an ordinary mace, it is used as a ranged weapon. When fired, its spikes rotate and it launches one [[Mace Spheres|Mace Sphere]] every 3 ticks in volleys of four; each sphere is either small or large. The small mace spheres have an ~89% chance of being spawned, and deal 2-16 damage. The large mace spheres only have a ~11% chance of being spawned, deal 6-48 damage, and spawn two small mace spheres when they bounce (however, the small mace sphere spawned on a bounce does 4-32 damage). Using a [[Tome of Power]] causes the Firemace to slowly launch huge metal balls that bounce around, seek enemies, and kill any non-boss (including other players, EVEN in invulnerability mode) in one hit, but deal only 18-144 damage to bosses. The power mode shots may also travel through teleports and can even telefrag the one who fired it. If a player has a [[Chaos Device]] in his inventory when a powered sphere hits him, he will automatically use a Chaos Device and lose half of his health. Neither mode is capable of hitting [[Ghosts (Heretic)|ghosts]] and will simply disappear when they bounce into a liquid. Maximum capacity is 150 shots, or 300 with the Bag of Holding.
 
The '''Firemace''' is a weapon from [[Heretic]]. Although it looks like an ordinary mace, it is used as a ranged weapon. When fired, its spikes rotate and it launches one [[Mace Spheres|Mace Sphere]] every 3 ticks in volleys of four; each sphere is either small or large. The small mace spheres have an ~89% chance of being spawned, and deal 2-16 damage. The large mace spheres only have a ~11% chance of being spawned, deal 6-48 damage, and spawn two small mace spheres when they bounce (however, the small mace sphere spawned on a bounce does 4-32 damage). Using a [[Tome of Power]] causes the Firemace to slowly launch huge metal balls that bounce around, seek enemies, and kill any non-boss (including other players, EVEN in invulnerability mode) in one hit, but deal only 18-144 damage to bosses. The power mode shots may also travel through teleports and can even telefrag the one who fired it. If a player has a [[Chaos Device]] in his inventory when a powered sphere hits him, he will automatically use a Chaos Device and lose half of his health. Neither mode is capable of hitting [[Ghosts (Heretic)|ghosts]] and will simply disappear when they bounce into a liquid. Maximum capacity is 150 shots, or 300 with the Bag of Holding.
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[[Image:Firemace.png|thumb|right|A player CHEATING to get the Firemace on [[E1M1: The Docks (Heretic)|the first level.]]]]
 
 
A notable feature of the Firemace is that it only has a ~75% chance of appearing in a level when not in the deathmatch gamemode; also, when multiple Firemaces are placed in a level, only one has a chance to appear, allowing for some minor randomization in Heretic maps. In Heretic v1.0, the surplus mace spots would spawn other objects, depending on the episode number of the map: [[Disciple of D'Sparil|Disciples of D'Sparil]] in E1, [[Weredragon|Weredragons]] in E2, [[Ophidian|Ophidians]] in E3, and (through a bug) [[Shadowsphere|Shadowspheres]] in the E4 secret slots. However, later versions removed this substitution effect, placing nothing on the extra mace spots.
 
A notable feature of the Firemace is that it only has a ~75% chance of appearing in a level when not in the deathmatch gamemode; also, when multiple Firemaces are placed in a level, only one has a chance to appear, allowing for some minor randomization in Heretic maps. In Heretic v1.0, the surplus mace spots would spawn other objects, depending on the episode number of the map: [[Disciple of D'Sparil|Disciples of D'Sparil]] in E1, [[Weredragon|Weredragons]] in E2, [[Ophidian|Ophidians]] in E3, and (through a bug) [[Shadowsphere|Shadowspheres]] in the E4 secret slots. However, later versions removed this substitution effect, placing nothing on the extra mace spots.
   
== Data ==
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==Data==
 
{| {{prettytable}}
 
{| {{prettytable}}
 
!colspan="2"|Firemace data
 
!colspan="2"|Firemace data

Revision as of 17:11, 19 September 2014

Firemace

A player cheating to get the Firemace on the first level.

The Firemace is a weapon from Heretic. Although it looks like an ordinary mace, it is used as a ranged weapon. When fired, its spikes rotate and it launches one Mace Sphere every 3 ticks in volleys of four; each sphere is either small or large. The small mace spheres have an ~89% chance of being spawned, and deal 2-16 damage. The large mace spheres only have a ~11% chance of being spawned, deal 6-48 damage, and spawn two small mace spheres when they bounce (however, the small mace sphere spawned on a bounce does 4-32 damage). Using a Tome of Power causes the Firemace to slowly launch huge metal balls that bounce around, seek enemies, and kill any non-boss (including other players, EVEN in invulnerability mode) in one hit, but deal only 18-144 damage to bosses. The power mode shots may also travel through teleports and can even telefrag the one who fired it. If a player has a Chaos Device in his inventory when a powered sphere hits him, he will automatically use a Chaos Device and lose half of his health. Neither mode is capable of hitting ghosts and will simply disappear when they bounce into a liquid. Maximum capacity is 150 shots, or 300 with the Bag of Holding.

A notable feature of the Firemace is that it only has a ~75% chance of appearing in a level when not in the deathmatch gamemode; also, when multiple Firemaces are placed in a level, only one has a chance to appear, allowing for some minor randomization in Heretic maps. In Heretic v1.0, the surplus mace spots would spawn other objects, depending on the episode number of the map: Disciples of D'Sparil in E1, Weredragons in E2, Ophidians in E3, and (through a bug) Shadowspheres in the E4 secret slots. However, later versions removed this substitution effect, placing nothing on the extra mace spots.

Data

Firemace data
Weapon number 7
Damage 6-48 (large sphere)
2-16 (small sphere spawned by weapon)
4-32 (small sphere spawned by large sphere)
18-144 (huge, powered sphere to Maulotaurs and D'Sparil)
10000 (huge, powered sphere to all other bad guys)
Included ammo 50 (75 on skills 1 & 5)
Max ammo 150 (300 with Bag of Holding)
Ammo type Mace Spheres
Shot type Projectile
Velocity (large sphere) 10 map units per tic
(350 map units per second)
Velocity
(small sphere spawned by weapon)
20 map units per tic
(700 map units per second)
Velocity
(small sphere spawned by large sphere)
7 map units per tic
(245 map units per second)
Shots per minute 700.0 (regular)
175.0 (powered)
Sound LOBSHT (firing)
BOUNCE (bounce)
LOBHIT (impact)
PSTOP (stop)
PHOHIT (explode)
Appears in Heretic
Thing type (spawner) 2002 (decimal), 7D2 (hex)
Radius 20
Sprite WMCE (before pickup)
MACE (wielded)
FX02 (projectiles)
Class Weapon
Pickup

Notes

  • The Firemace is arguably a secret weapon as it was not documented in the game's instruction manual.

Template:Heretic weapons