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The '''Firemace''' is a weapon from [[Heretic]]. Although it looks like an ordinary mace, it is used as a ranged weapon. When fired, its spikes rotate and it launches one [[Mace Spheres|Mace Sphere]] every 3 ticks in volleys of four; each sphere is either small or large. The small mace spheres have an ~89% chance of being spawned, and deal 2-16 damage. The large mace spheres only have a ~11% chance of being spawned, deal 6-48 damage, and spawn two small mace spheres when they bounce (however, the small mace sphere spawned on a bounce does 4-32 damage). Using a [[Tome of Power]] causes the Firemace to slowly launch huge metal balls that bounce around, seek enemies, and kill any non-boss (including other players, EVEN in invulnerability mode) in one hit, but deal only 18-144 damage to bosses. The power mode shots may also travel through teleports and can even telefrag the one who fired it. If a player has a [[Chaos Device]] in his inventory when a powered sphere hits him, he will automatically use a Chaos Device and lose half of his health. Neither mode is capable of hitting [[Ghosts (Heretic)|ghosts]] and will simply disappear when they bounce into a liquid. Maximum capacity is 150 shots, or 300 with the Bag of Holding. |
The '''Firemace''' is a weapon from [[Heretic]]. Although it looks like an ordinary mace, it is used as a ranged weapon. When fired, its spikes rotate and it launches one [[Mace Spheres|Mace Sphere]] every 3 ticks in volleys of four; each sphere is either small or large. The small mace spheres have an ~89% chance of being spawned, and deal 2-16 damage. The large mace spheres only have a ~11% chance of being spawned, deal 6-48 damage, and spawn two small mace spheres when they bounce (however, the small mace sphere spawned on a bounce does 4-32 damage). Using a [[Tome of Power]] causes the Firemace to slowly launch huge metal balls that bounce around, seek enemies, and kill any non-boss (including other players, EVEN in invulnerability mode) in one hit, but deal only 18-144 damage to bosses. The power mode shots may also travel through teleports and can even telefrag the one who fired it. If a player has a [[Chaos Device]] in his inventory when a powered sphere hits him, he will automatically use a Chaos Device and lose half of his health. Neither mode is capable of hitting [[Ghosts (Heretic)|ghosts]] and will simply disappear when they bounce into a liquid. Maximum capacity is 150 shots, or 300 with the Bag of Holding. |
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A notable feature of the Firemace is that it only has a ~75% chance of appearing in a level when not in the deathmatch gamemode; also, when multiple Firemaces are placed in a level, only one has a chance to appear, allowing for some minor randomization in Heretic maps. In Heretic v1.0, the surplus mace spots would spawn other objects, depending on the episode number of the map: [[Disciple of D'Sparil|Disciples of D'Sparil]] in E1, [[Weredragon|Weredragons]] in E2, [[Ophidian|Ophidians]] in E3, and (through a bug) [[Shadowsphere|Shadowspheres]] in the E4 secret slots. However, later versions removed this substitution effect, placing nothing on the extra mace spots. |
A notable feature of the Firemace is that it only has a ~75% chance of appearing in a level when not in the deathmatch gamemode; also, when multiple Firemaces are placed in a level, only one has a chance to appear, allowing for some minor randomization in Heretic maps. In Heretic v1.0, the surplus mace spots would spawn other objects, depending on the episode number of the map: [[Disciple of D'Sparil|Disciples of D'Sparil]] in E1, [[Weredragon|Weredragons]] in E2, [[Ophidian|Ophidians]] in E3, and (through a bug) [[Shadowsphere|Shadowspheres]] in the E4 secret slots. However, later versions removed this substitution effect, placing nothing on the extra mace spots. |
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!colspan="2"|Firemace data |
!colspan="2"|Firemace data |
Revision as of 17:11, 19 September 2014
The Firemace is a weapon from Heretic. Although it looks like an ordinary mace, it is used as a ranged weapon. When fired, its spikes rotate and it launches one Mace Sphere every 3 ticks in volleys of four; each sphere is either small or large. The small mace spheres have an ~89% chance of being spawned, and deal 2-16 damage. The large mace spheres only have a ~11% chance of being spawned, deal 6-48 damage, and spawn two small mace spheres when they bounce (however, the small mace sphere spawned on a bounce does 4-32 damage). Using a Tome of Power causes the Firemace to slowly launch huge metal balls that bounce around, seek enemies, and kill any non-boss (including other players, EVEN in invulnerability mode) in one hit, but deal only 18-144 damage to bosses. The power mode shots may also travel through teleports and can even telefrag the one who fired it. If a player has a Chaos Device in his inventory when a powered sphere hits him, he will automatically use a Chaos Device and lose half of his health. Neither mode is capable of hitting ghosts and will simply disappear when they bounce into a liquid. Maximum capacity is 150 shots, or 300 with the Bag of Holding.
A notable feature of the Firemace is that it only has a ~75% chance of appearing in a level when not in the deathmatch gamemode; also, when multiple Firemaces are placed in a level, only one has a chance to appear, allowing for some minor randomization in Heretic maps. In Heretic v1.0, the surplus mace spots would spawn other objects, depending on the episode number of the map: Disciples of D'Sparil in E1, Weredragons in E2, Ophidians in E3, and (through a bug) Shadowspheres in the E4 secret slots. However, later versions removed this substitution effect, placing nothing on the extra mace spots.
Data
Firemace data | |
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Weapon number | 7 |
Damage | 6-48 (large sphere) 2-16 (small sphere spawned by weapon) 4-32 (small sphere spawned by large sphere) 18-144 (huge, powered sphere to Maulotaurs and D'Sparil) 10000 (huge, powered sphere to all other bad guys) |
Included ammo | 50 (75 on skills 1 & 5) |
Max ammo | 150 (300 with Bag of Holding) |
Ammo type | Mace Spheres |
Shot type | Projectile |
Velocity (large sphere) | 10 map units per tic (350 map units per second) |
Velocity (small sphere spawned by weapon) |
20 map units per tic (700 map units per second) |
Velocity (small sphere spawned by large sphere) |
7 map units per tic (245 map units per second) |
Shots per minute | 700.0 (regular) 175.0 (powered) |
Sound | LOBSHT (firing) BOUNCE (bounce) LOBHIT (impact) PSTOP (stop) PHOHIT (explode) |
Appears in | Heretic |
Thing type (spawner) | 2002 (decimal), 7D2 (hex) |
Radius | 20 |
Sprite | WMCE (before pickup) MACE (wielded) FX02 (projectiles) |
Class | Weapon Pickup |
Notes
- The Firemace is arguably a secret weapon as it was not documented in the game's instruction manual.
Template:Heretic weapons