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Grenade
- For the grenades in Strife, see Explosive Grenades and Phosphorous Grenades.

Added by Darkman 4| Grenade | ||
|---|---|---|
| SP | MP | |
| Normal damage | 150 | 75 |
| Headshot damage | 300 | 150 |
| Splash damage | 150 | 75 |
| Splash radius | 150 | |
| Rate of fire (RPS) | ≥1* | |
| Max ammo | 50 | |
| Spread (°) | 0 | |
| First seen in | Administration | |
| * The rate of fire is dependent on how long the player holds the grenade prior to throwing it, but the maximum rate is 1 per second. | ||
The Grenade is a weapon in Doom 3.
Combat analysis
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It is an explosive weapon, dealing splash damage. Grenades can bounce off walls but will explode on contact with a monster. It should be used in corridors to kill zombies around corners or behind cover. Do not use the grenade at close range, as the explosion can hurt the player. Also, do not cook the grenade for too long, or it will explode in the player's hand, killing him.
Tactical analysis
Edit
While Grenades are handy for flushing out Z-Secs, it is most useful when thrown directly at an enemy. Imps, Vulgars and tentacle Commandos will die if hit by one, making it a great alternate to the Shotgun if the player does not or can't get close enough to a target for the Shotgun to be effective. In addition, it can kill multiple Zombies with one explosion. Slow moving enemies such as Mancubi are also inviting targets.
A major problem of grenades is that they bounce everywhere, and 9 out of 10 times will end far away from the intended target. To counteract this, just cook the grenade, or hit the monster full on.
Grenades are also useful against Revenants before obtaining the Rocket Launcher because they deal a similar amount of damage as the Rocket Launcher.
| Weapons from Doom 3 and Doom 3: RoE | ||||||||
|---|---|---|---|---|---|---|---|---|
| Fists | Flashlight | Pistol | Shotgun | Machine gun | Rocket launcher | Plasma gun | BFG9000 | Soul cube |
| Chainsaw | Grabber | Super shotgun | Chaingun | Grenades | The artifact | |||