A player’s health starts at a full 100 percent (or hit points). It may increase even beyond that from the effects of various powerups to as high as 200 percent (199 in versions prior to 1.2). It is decreased by environmental hazards (damaging floors, exploding barrels, and crushing ceilings), and successful enemy attacks. If a player's health ever drops to zero, that player dies.

The player's current health is shown on the status bar, both numerically, as a percentage of the characters full normal health, and graphically, by the condition of the character's face.

If a player that has armor is attacked, the armor will absorb some of the damage (one third or one half, depending on the type of armor) and thus lessen the decrease in health.

If a level ends while the player is dead, play proceeds to the next level, but with the player's status reset to that of a newly launched game (100 percent health, no armor, the pistol and 50 bullets).

Monster health

Shotgun guy30
Wolfenstein SS50
Imp 60
Heavy weapon dude70
Lost soul100
Pain elemental400
Hell knight500
Baron of hell1000

Additionally, an exploding barrel has a health of 20, and Romero's head has 250.


  • The item "health", when given through through the "give" command, will give the player 100% health, regardless of the situation. This, however, does not revive a killed player.

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.