Iikka Keränen (aka Fingers or fingers_) was one of the most well-known level designers in the Doom community after having introduced visual special effects undocumented for the Doom engine. In 1998, he was voted the best level maker in Doomworld's 5 Years of Doom celebration [1], edging out his frequent collaborator Anthony "Adelusion" Czerwonka. He currently works as a game designer for Valve Software. [2]
Levels[]
- The Slime Falls (1996)
- Castle 3 (1996)
- Mines (1996) (re-released in Dystopia 3)
- Dmatches (1996)
- Possible (1996)
- Dystopia 3 (1996)
- POVDoom (1996)
- Addictive Deathmatch Series (1996)
- STRAIN (1997)
- Strain Deathmatch Levels (1997)
- Requiem (1997)
- Hacx (1997)
- GothicDM (1997)
- Ikspcial (1998)
- SlaughterDM (1999)
- IK Texture Pack (2000) (conversion by Afterglow of Iikka's textures set originally intended for Quake)
- Yesterday's Brownies (2003) (conversion of his Quake II release, "IKDM9 (Farewell to Fudge Brownies)")