Item
From Doom Wiki
- For the hidden level in Doom RPG, see Items (Doom RPG map).
An item is any thing that may be picked up by a player, such as ammunition, weapons, armor, keys, special gear, power-ups, and bonuses.
The items flagged with a percent sign (%) count toward the ITEMS percentage displayed on the intermission screen. Such items are occasionally referred to as "artifact items" [citation needed], not to be confused with the artifacts in Heretic and Hexen (see below). Items flagged with a number sign (#) are always picked by the player when passed over, even when not needed.
[edit] Health
| Item
| Also known as
| Flags
| Effect
|
| Health potion
| Health bonus
| %#
| Boosts health 1% up to 200%
|
| Stimpack
|
|
| Boosts health 10% up to 100%
|
| Medikit
|
|
| Boosts health 25% up to 100%
|
| Soul sphere
| Supercharge
| %#
| Boosts health 100% up to 200%
|
- See also: Berserk pack (below)
[edit] Power-ups
| Item type
| Description
|
| Ammo
| The status bar shows a running count of each of the four ammo types: bullets, shells, rockets, and cell energy. The current count is carried forward until end of episode (Doom) or end of game (Doom II).
|
| Keys
| The red, yellow and blue keycards and the red, yellow and blue skull keys are used to open locked doors. Keys are retained until end of level.
|
| Weapons
| Once acquired, weapons are retained until end of episode (Doom) or end of game (Doom II). However, they require the appropriate ammo in order to be operational.
|
All of the above items, plus:
| Power-up
| Flags
| Effect
|
| Megasphere
| %#
| Boosts both health and armor to 200%
|
[edit] Doom RPG
Doom RPG includes many of the items from the original Doom, and additionally the following unique items:
[edit] Other games
[edit] Health
[edit] Artifacts
[edit] Health
[edit] Artifacts
[edit] Puzzle items
[edit] Health
| Item
| Flags
| Effect
|
| Med Patch
|
| Boosts health 10% up to the current maximum which is dependent on the Stamina Stat.
|
| Medical Kit
|
| Boosts health 25% up to the current maximum which is dependent on the Stamina Stat.
|
| Surgery Kit
|
| Restores all health to the current maximum unless you are already fully healed.
|
| Item
| Flags
| Effect
|
| Leather Armor
|
| Boosts armor to 100% unless the current armor value is greater than or equal to 100%.
|
| Metal Armor
|
| Boosts armor to 200% unless the current armor value is equal to 200%.
|
[edit] Power-ups
| Power-up
| Flags
| Screen tint
| Effect
| Duration
|
| Accuracy Upgrade
|
|
| Allows the player to increase his Accuracy Stat by 10. You are required to give the voucher to Feris to receive the upgrade.
| End of Game
|
| Ammo Satchel
|
|
| Doubles ammo capacity.
| End of game
|
| Environmental Suit
|
|
| Protects the user from toxic water and radiation, and gives total immunity to the Player's/Crusader's flamethrower.
| 80 seconds
|
| Map
|
|
| Shows all of the map, like the Computer map in Doom. Only works on the level it was picked up in.
| Permanent for that level.
|
| Scanner
|
|
| Shows position of all players, enemies, items, and obstacles on the map. It must be used in conjunction with the Map.
| 80 seconds
|
| Shadow Armor
|
|
| Gives partial invisibility.
| 50 seconds
|
| Stamina Implant
|
|
| Allows the player to increase his Stamina Stat by 10. You are required to give the voucher to Gerard to receive the upgrade.
| End of Game
|
| Targeter
|
|
| Shows a pair of crosshairs that will cover a specific range of accuracy for your weapons, excluding the Sigil.
| 160 seconds
|
| Teleporter Beacon
|
|
| When deployed will spawn friendly Front Soldiers in to attack hostile enemies.
| Until 6 rebels are spawned in.
|
[edit] Quest Items