MAP03: The Gantlet (Doom II)

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Doom II levels 1-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret levels: 31, 32

This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.

MAP03: The Gantlet (also called The Gauntlet) is the third map of Doom II. It was designed by American McGee and uses the music track "Countdown To Death".

Contents

[edit] Strategy

Map of MAP03
Map of MAP03

[edit] Walkthrough

Enter the door straight ahead of you at the start of the level (A). Go down the stairs and through the doorway at the bottom, then ascend another set of stairs (B). Follow the path left, along past the lift to the end. There is a small river of water crossing the path - follow it left to get a combat armor. Return to the lift you passed earlier and ride it up.

In the next area, go straight down some stairs (C), across the water, back up another set (D), and down some more into the structure, where a chaingun lies. Continue going forward, up yet another set of stairs, to get the blue key (E). Enter the blue door on the left and follow the corridor to its end, where a switch is found. Press the switch, which causes a bridge to rise in the water area, and exit through the blue door next to it (F). Go right, going down and then up the stairs again. On the far side, turn around and walk on the ledge to reach the bridge that rose. Cross it and go through the teleport (G).

In the next area, go through the door, then drop down into the grassy pit (H). Pick up the red keycard in the center (I). There are two switches on the west end of this pit. The left switch opens a room on the far end of the pit that contains some armor bonuses, but also releases several monsters (J). The right switch lowers a lift to the left that takes you up to the red door (K). Go through the red door to reach the exit switch.

[edit] Secret

Upon reaching the watery outdoor area, you'll find a "well" set against the southern wall of the southern pool. In order to get into the secret area, the player must run along the raised walkway which leads into the level's final teleporter. Alternatively, it is possible to straferun into the "well" from the stairway leading down into the water. If playing the game with a source port that allows jumping, the player can simply jump into the well (L).

[edit] Speedrunning

[edit] Routes and tricks

[edit] Records

The Compet-N records for the map are:

RunTimePlayerDateFileNotes
UV speed00:19Marijo "Sedlo" Sedlic2002-03-13lv03-019.zip
NM speed00:25Henning Skogsto1999-10-02nm03-025.zip
UV max01:19Radek Pecka2004-01-16lv03-119.zip
NM100S00:36Frank "Jesus" Siebers1997-08-16nm03-036.zip
UV -fast01:30Radek Pecka2003-01-26fa03-130.zip
UV -respawn01:29Zvonimir "fx" Buzanic2000-09-05re03-129.zip
UV Tyson03:09Adam Williamson1999-07-11ty03-309.zip
UV pacifist00:28Adam Williamson2003-02-16pa03-028.zip

[edit] Statistics

[edit] Map data

Things148
Vertices544
Linedefs594
Sidedefs894
Sectors121

[edit] Things

MonstersITYTD and HNTRHMPUV and NM
Sergeants51520
Spectres234
Imps91622
Demons478
Troopers91115
Chaingunners049
PowerupsITYTD and HNTRHMPUV and NM
Backpacks111
Medikits777
Soul spheres111
Armor bonuses777
Blue armors222
Invisibilities111
WeaponsITYTD and HNTRHMPUV and NM
Shotguns111
Chainguns111
Rocket launchers111
AmmunitionITYTD and HNTRHMPUV and NM
Bulk Cells111
Shells222
Ammo boxes222
Shell boxes111
KeysITYTD and HNTRHMPUV and NM
Blue cards111
Red cards111

[edit] External links

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