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MAP01: Canyon (Master Levels)

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This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Master Levels maps

Canyon is a map that was part of the Master Levels for Doom II. It was designed by Tim Willits, and is contained in the file CANYON.WAD.

Walkthrough

MasterLevels Canyon map

Map of Canyon for the Master Levels for Doom II.

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. When you approach the southernmost blue key-locked door, an alcove containing imps will open at the southeast of the map, in the green tech room. Head to that location, and press on the west wall of the alcove to find a backpack. (sector 255)
  2. Once you step into the southern section of the gray marble room with the small nukage fountain, a few compartments containing enemies will open, including one southwest of the brown brick area you came from. Backtrack to that location, and open the rear wall of the compartment to find a megasphere. (sector 257)
  3. After you climb the stairs into the hallway leading to the exit door, an alcove containing imps will open to the west in the previous room. Push on the rear wall of the alcove to find a heavy weapon dude. (sector 261) On Hurt Me Plenty or lower, there will be a blur artifact here as well.
  4. In the tunnel with the exit switch, press on the middle of the northern wall to find a super shotgun and a medikit. (sector 259)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the original map on the Doomed Speed Demos Archive are:

RunTimePlayerDateFileNotes
UV speed00:11Kristian Ronge2006-05-15cany-011.zip
UV max06:00Ledmeister2000-09-26can_600.zip

Deathmatch

Statistics

Map data

Things398
Vertexes1027
Linedefs1286
Sidedefs1923
Sectors262

Things

MonstersITYTD and HNTRHMPUV and NM
Arachnotrons
Arch-viles
Barons of hell
Cacodemons
Commander Keens
Cyberdemons
Demons
Final boss
Heavy weapon dudes
Hell knights
Imps
Lost souls
Mancubi
Pain elementals
Revenants
Shotgun guys
Spectres
Spiderdemons
Wolfenstein SS
Zombiemen
PowerupsITYTD and HNTRHMPUV and NM
Armor bonuses
Backpacks
Berserk packs
Blue armors
Computer maps
Green armors
Health bonuses
Invisibilities
Invulnerabilities
Light goggles
Medikits
Megaspheres
Radiation suits
Soul Spheres
Stimpacks
WeaponsITYTD and HNTRHMPUV and NM
Chainsaws
Shotguns
Super shotguns
Chainguns
Rocket launchers
Plasma rifles
BFG 9000s
AmmunitionITYTD and HNTRHMPUV and NM
Ammo clips
Bullet boxes
Shells
Shell boxes
Rockets
Rocket boxes
Cells
Bulk cells
KeysITYTD and HNTRHMPUV and NM
Blue cards111
Blue skulls000
Red cards111
Red skulls000
Yellow cards111
Yellow skulls000

Technical information

Inspiration and development

Trivia

See also

Sources

External links

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