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MAP01: Entryway (Doom II)

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Doom II levels 1-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret levels: 31, 32

MAP01: Entryway is the first map of Doom II. It was designed by Sandy Petersen and uses the music track "Running From Evil".

In the PlayStation and Sega Saturn joint port of Doom and Doom II, Entryway is MAP31, and is the port's first Doom II level.

Contents

StrategyEdit

Map of MAP01
FredrikAdded by Fredrik
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Walkthrough (essentials)Edit

Jump down from the ledge. Enter the corridor in front of you, head east at the first bend, and go south at the next. Enter the door at the northeast of the next room, and flip the switch.

Trivia and other points of interestEdit

  1. At the very start of the map, before climbing down to the floor, head southwest to access a partially open-air area and get a chainsaw.
  2. At the northeast of the winding corridor, there is a room containing eight health bonuses.

SecretsEdit

  1. In the blue room at the north of the level, flip the easternmost switch. A compartment will open in the northeast of the room, containing a suit of armor and two stimpacks. (sector 41) Toggling the opposite switch will cause both switches to sink into the ground, allowing the zombiemen's clips to be acquired. If you do this, you can still open this secret by pressing the Use key where its switch was formerly located.
  2. In the large room at the end, toggle the switch to the west to activate an elevator. At the top, open the back wall of the elevator to reveal another switch. (sector 8) Flip it to open a door in the southeast leading outside.
  3. From secret #2, jump east across the square platform below. A compartment containing a rocket launcher will open behind the health bonuses out in the hallway. (sector 57) You do not have to jump onto the platform; all that is required is that you jump over the platform's west side (linedef 242.)
  4. After activating the switch in secret #2, head outside through the door opened in the southeast. To the west is a shotgun and 4 shotgun shells. (sector 17)
  5. In the big room, one side of the wall to the east is perfectly straight. On the north end of this wall is a cage containing an imp. Open the other end of this wall to find a stimpack. (sector 28) On Hurt Me Plenty or higher, two imps will exit this secret if you fire your weapon inside the room or at the end of the corridor that leads into it.

BugsEdit

  1. Outside of the map along the south and east walls is a texture of white pebbles and rocks that is not observable without noclipping outside of the map (see WhiteTexture_2011.08.12_01.25.59.lmp below).

Demo filesEdit

  1. WhiteTexture_2011.08.12_01.25.59.lmp (ZDoom-based port compatible demo displaying the white texture bug

Areas / screenshots Edit

Speedrunning Edit

Routes and tricksEdit

RecordsEdit

The Compet-N records for the map are:

RunTimePlayerDateFileNotes
UV speed00:05Thomas "Panter" Pilger1998-03-30lv01-005.zip
NM speed00:05Thomas "Panter" Pilger1998-09-27nm01-005.zip
UV max00:41Adam Hegyi2000-09-18lv01-041.zip
NM100S00:31Adam Hegyi1999-07-21ns01-031.zip
UV -fast00:45Jakub "method_man" Razak2003-12-06fa01-045.zip
UV -respawn00:45Adam Hegyi2000-08-18re01-045.zip
UV Tyson00:42Radek Pecka2003-12-21ty01-042.zip
UV pacifist00:05Thomas "Panter" Pilger1998-03-30lv01-005.zip

Miscellaneous demosEdit

RunTimePlayerDateFileNotes
.zip

Deathmatch Edit

Statistics Edit

Map dataEdit

Things69
Vertices383
Linedefs370
Sidedefs529
Sectors59

ThingsEdit

This level contains the following numbers of things per skill level:

Monsters1-234-5
Zombieman81210
Shotgun guy000
Heavy weapon dude000
Imp1717
Lost soul000
Demon000
Spectre000
Revenant000
Cacodemon000
Pain elemental000
Hell knight000
Baron of hell000
Arachnotron000
Mancubus000
Arch-vile000
Spiderdemon000
Cyberdemon000
Wolfenstein SS000
Commander Keen000
Final boss000
Powerups1-234-5
Armor bonus111
Armor111
Megaarmor000
Megasphere000
Supercharge000
Medikit333
Stimpack555
Health bonus888
Berserk000
Backpack000
Computer area map000
Invulnerability000
Light amplification visor000
Partial invisibility000
Radiation shielding suit000
Weapons1-234-5
Chainsaw111
Shotgun111
Super shotgun000
Chaingun000
Rocket launcher111
Plasma gun000
BFG9000000
Ammunition1-234-5
Clip222
Box of bullets000
4 shotgun shells111
Box of shotgun shells000
Rocket000
Box of rockets000
Energy cell000
Energy cell pack000
Keys1-234-5
Blue keycard000
Blue skull key000
Red keycard000
Red skull key000
Yellow keycard000
Yellow skull key000

Technical information Edit

Inspiration and development Edit

Trivia Edit

The music in this level is inspired by the song "Hangar 18", performed by the group Megadeth.

This level is the basis for MAP32: Go 2 It in Plutonia.

See also Edit

Sources Edit

External linksEdit

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