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MAP01: Get Going (Scythe)

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Scythe maps 01-10

(01-10)
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31, 32

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

MAP01: Get Going! is the first map of Scythe . It was designed by Erik Alm and uses the music track "Intermission From DOOM ".

Walkthrough

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

SCYTHE.WAD MAP01

Map of MAP01

Essentials

Head north from the start and enter the building. Go down the stairs in the northwest corner of this room, and hit the switch on the northern wall. This lowers the red key. Backtrack grab the now-lowered red key. Enter the southeastern building, and head up the stairs. Hit the switch on the eastern most wall. Enter the southern most area, and head east to find the exit switch.

Other points of interest

Secrets

  1. In the northeast corner of the courtyard, the small platform with the chainsaw. (Sector 13)

Bugs

Linedef 270 has a missing upper texture, making an obvious HOM visible to the player.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

Deathmatch

Statistics

Map data

Things79
Vertices381
Linedefs468
Sidedefs730
Sectors99

Things

This level contains the following numbers of things per skill level:

MonstersITYTD and HNTRHMPUV and NM
Imps488
Trooper91114
PowerupsITYTD and HNTRHMPUV and NM
Armor bonuses333
Health bonuses111
Medikits333
Stimpacks222
WeaponsITYTD and HNTRHMPUV and NM
Chainsaws111
AmmunitionITYTD and HNTRHMPUV and NM
Ammo clips111
KeysITYTD and HNTRHMPUV and NM
Red Cards111

Technical information

Inspiration and development

Trivia

In a way similar to how Ultimate Doom's E3M1 was reused as the first part of E3M9, this map was reused as the first part of the super secret level, Map32, of this wad's sequel Scythe II, but upon flipping the exit switch you'll realize it's not really an exit and you have more to do. The style of gameplay also changes dramatically, from an easy warmup level into a BFG-oriented slaughter.

See also

Sources

External links

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