Wikia

Doom Wiki

MAP01: Outpost (Memento Mori II)

3,479pages on
this wiki
Talk0
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Memento Mori II maps 01-10

(01 - 10)
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31, 32
Top-secret maps: 01, 02

MAP01: Outpost is the first level of Memento Mori II. It was designed by Denis Möller and uses the music track "Avalanche" by Mark Klem. It contains a separate area for multiplayer competition.

Mission briefing

According to both the text file and the Infopack:

Operation Memento Mori 2. This is your first mission out of 30. Reports say that there are possibly 2 more sectors to get through, but we don't have any detailed info on this.
Your mission now is pretty easy; get into sector 1 and save the area. Report any contact you get, find out what happened out there. A picture taken by our last drone doesn't show any activity, this might have changed since the picture was taken 3 days ago.

Walkthrough

MM2 MAP01 map

Map of MAP01

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Take care of the former humans in front of you. Approach the red key door (A), and walls will open to the northeast to reveal imps and a red skull key (B). Enter the red key door, dispose of the chaingunners (two on Ultra-Violence or above, one on Hurt Me Plenty, none on Hey, Not Too Rough or lower,) and take down the imps and former humans in the next room (C). Climb up the stairs and the gate will open; flip the switch to open the way to the yellow skull key (D). Take care of the opposition before grabbing the skull key, which will release demons into the room. Head to the yellow skull key door (E), open it, head up to the walkway (F), and open the exit door (G). Kill the former human (a sergeant on Hurt Me Plenty or lower, a chaingunner on Ultra-Violence or higher) and flip the switch to end the level.

Other points of interest

There are two hidden imps in the red skull key area who will throw fireballs at you through walls. They must also be killed to obtain 100% Kills.

After the yellow key door, there is a room to the east (H) that contains health bonus and armor bonuses, a clip, some shells, and a few enemies you can kill for their ammunition. Entering this room will also cause the aforementioned hidden imps, if they are still alive, to teleport into the first room.

Secrets

  1. When you reach the first skull switch in the map (opening the way to the yellow skull key), shoot the center of the switch from a distance instead of pressing it. A wall (sector 127) will open (I) in the nearby hallway to the east, revealing an imp and a green armor. Do not stand too close to the switch when you fire, or it will not work.
  2. Approaching the yellow skull key opens the demon holding pens, enter the one to the west and you will find a wall with faces on it (J). It can be opened to reveal a hallway leading to an elevator (sector 98) (K), allowing you to access the former humans' cage to acquire the trooper's and the sergeant's ammunition and a stimpack.
  3. In the eastern room after the yellow key door, press on the L-shaped wall (L) to reveal a compartment (sector 119) (M) with a demon, one (two on hard skills) spectre, eleven health bonuses, four armor bonuses and a stimpack.

Bugs

Things placed in deathmatch area:

WeaponsITYTD and HNTRHMPUV and NM
Chainsaws200
Shotguns099
Super shotguns054
Chainguns011
Rocket launchers001
Plasma guns001
BFG9000s001
PowerupsITYTD and HNTRHMPUV and NM
Berserk packs321
Stimpacks555
Health bonuses999
Green armors111
Armor bonuses888
  • This level contains several non-essential elevators and doors that can never be accessed in regular gameplay, including an elevator that takes the player up to the northwest compartment in the yellow skull key room. It would appear as if these were intended to be used in deathmatch play, before a separate area was built for it.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-N records for the map are:

RunTimePlayerDateFileNotes
UV speed00:23Adam Williamson2001-04-03m201-023.zip
NM speed00:54Xit Vono2003-05-06m201n054.zip
UV max01:21Radek Pecka2001-05-19m201-121.zip
NM100S02:13Xit Vono2003-05-06m201s213.zip
UV -fast01:49Chris "Ryback" Ratcliff2002-02-07m201f149.zip
UV -respawn01:21Radek Pecka2002-05-02m201r121.zip
UV Tyson04:37Radek Pecka2002-11-29m201t437.zip
UV pacifist05:34Xit Vono2003-05-05m201p534.zip

Miscellaneous demos

RunTimePlayerDateFileNotes
.zip

Deathmatch

Statistics

Map data

Things221
Vertexes1219
Linedefs1571
Sidedefs2430
Sectors353

Things

MonstersITYTD and HNTRHMPUV and NM
Chaingunners035
Demons355
Imps131825
Sergeants9912
Spectres112
Troopers479
PowerupsITYTD and HNTRHMPUV and NM
Armor bonuses161616
Berserk packs321
Green armors222
Health bonuses242424
Stimpacks141414
WeaponsITYTD and HNTRHMPUV and NM
Chainsaws200
Shotguns099
Super shotguns054
Chainguns011
Rocket launchers001
Plasma rifles001
BFG 9000s001
AmmunitionITYTD and HNTRHMPUV and NM
Ammo clips888
Bullet boxes111
Shells101010
KeysITYTD and HNTRHMPUV and NM
Red skulls 1 1 1
Yellow skulls 1 1 1

Technical information

Inspiration and development

Trivia

See also

Sources

External links

Around Wikia's network

Random Wiki