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===Secrets===
 
===Secrets===
#When you reach the switch opening the way to the yellow skull key, shoot the center of the switch from a distance instead of pressing it. A wall will open ''(I)'' in the nearby hallway revealing an imp and a [[security armor]]. ('''sector 127''') Do not stand too close to the switch when you fire, or it will not work.
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# When you reach the first skull switch in the map (opening the way to the yellow skull [[key]]), shoot the center of the switch from a distance instead of pressing it. A wall ('''sector 127''') will open ''(I)'' in the nearby hallway to the east, revealing an [[imp]] and a [[green armor]]. Do not stand too close to the switch when you fire, or it will not work.
#After the demon holding pens open, enter the one to the west and you will find a wall with faces on it ''(J)''. It can be opened to reveal a hallway leading to an elevator ''(K)'', allowing you to access the former humans' cage to acquire ammunition and a [[stimpack]]. ('''sector 98''')
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# Approaching the yellow skull key opens the [[demon]] holding pens, enter the one to the west and you will find a wall with faces on it ''(J)''. It can be opened to reveal a hallway leading to an elevator ('''sector 98''') ''(K)'', allowing you to access the former humans' cage to acquire the [[trooper]]'s and the [[sergeant]]'s [[Ammo|ammunition]] and a [[stimpack]].
#In the eastern room after the yellow key door, press on the L-shaped wall ''(L)'' to reveal a compartment ''(M)'' with several demons and spectres, eleven [[health bonus]]es, four [[armor bonus]]es, and a stimpack. ('''sector 119''')
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# In the eastern room after the yellow key door, press on the L-shaped wall ''(L)'' to reveal a compartment ('''sector 119''') ''(M)'' with a demon, one (two on hard [[skill level|skills]]) [[spectre]], eleven [[health bonus]]es, four [[armor bonus]]es and a stimpack.
   
 
===Bugs===
 
===Bugs===
Because of the presence of items not flagged as multiplayer-only in the deathmatch area, you can only get 53% Items on Hey, Not Too Rough or lower, 54% on Hurt Me Plenty, and 56% on Ultra-Violence or higher.
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* Because of the presence of [[item]]s not [[Thing#Flags|flagged]] as [[multiplayer]]-only in the [[Multiplayer#Deathmatch|deathmatch]] area, you can only get 53% items on [[Skill_level#Doom_and_Doom_II_skill_levels|Hey, Not Too Rough]] or lower, 54% on [[Skill_level#Doom_and_Doom_II_skill_levels|Hurt Me Plenty]] and 56% on [[Skill_level#Doom_and_Doom_II_skill_levels|Ultra-Violence]] or higher.
   
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'''Things placed in deathmatch area:'''
This level contains several non-essential elevators and doors that can never be accessed in regular gameplay, including an elevator that takes the player up to the northwest compartment in the yellow skull key room. It would appear as if these were intended to be used in deathmatch play, before a separate area was built for it.
 
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{| {{prettytable}}
  +
![[Weapons]]||[[ITYTD]] and [[HNTR]]||[[HMP]]||[[UV]] and [[NM]]
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|-
  +
|[[Chainsaw]]s||2||0||0
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|-
  +
|[[Shotgun]]s||0||9||9
  +
|-
  +
|[[Super shotgun]]s||0||5||4
  +
|-
  +
|[[Chaingun]]s||0||1||1
  +
|-
  +
|[[Rocket launcher]]s||0||0||1
  +
|-
  +
|[[Plasma gun]]s||0||0||1
  +
|-
  +
|[[BFG9000]]s||0||0||1
  +
|-
  +
![[Powerup]]s||ITYTD and HNTR||HMP||UV and NM
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|-
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|[[Berserk|Berserk pack]]s||3||2||1
  +
|-
  +
|[[Stimpack]]s||5||5||5
  +
|-
  +
|[[Health bonus]]es||9||9||9
  +
|-
  +
|[[Armor|Green armor]]s||1||1||1
  +
|-
  +
|[[Armor bonus]]es||8||8||8
  +
|-
  +
|}
  +
 
* This level contains several non-essential elevators and doors that can never be accessed in regular gameplay, including an elevator that takes the player up to the northwest compartment in the yellow skull [[key]] room. It would appear as if these were intended to be used in deathmatch play, before a separate area was built for it.
   
 
===Demo files===
 
===Demo files===

Revision as of 13:16, 23 May 2015

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

Template:Memento Mori II 1-10 MAP01: Outpost is the first level of Memento Mori II. It was designed by Denis Möller and uses the music track "Avalanche" by Mark Klem. It contains a separate area for multiplayer competition.

Mission briefing

According to both the text file and the Infopack:

Operation Memento Mori 2. This is your first mission out of 30. Reports say that there are possibly 2 more sectors to get through, but we don't have any detailed info on this.
Your mission now is pretty easy; get into sector 1 and save the area. Report any contact you get, find out what happened out there. A picture taken by our last drone doesn't show any activity, this might have changed since the picture was taken 3 days ago.

Walkthrough

MM2 MAP01 map

Map of MAP01

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Take care of the former humans in front of you. Approach the red key door (A), and walls will open to the northeast to reveal imps and a red skull key (B). Enter the red key door, dispose of the chaingunners (two on Ultra-Violence or above, one on Hurt Me Plenty, none on Hey, Not Too Rough or lower,) and take down the imps and former humans in the next room (C). Climb up the stairs and the gate will open; flip the switch to open the way to the yellow skull key (D). Take care of the opposition before grabbing the skull key, which will release demons into the room. Head to the yellow skull key door (E), open it, head up to the walkway (F), and open the exit door (G). Kill the former human (a sergeant on Hurt Me Plenty or lower, a chaingunner on Ultra-Violence or higher) and flip the switch to end the level.

Other points of interest

There are two hidden imps in the red skull key area who will throw fireballs at you through walls. They must also be killed to obtain 100% Kills.

After the yellow key door, there is a room to the east (H) that contains health bonus and armor bonuses, a clip, some shells, and a few enemies you can kill for their ammunition. Entering this room will also cause the aforementioned hidden imps, if they are still alive, to teleport into the first room.

Secrets

  1. When you reach the first skull switch in the map (opening the way to the yellow skull key), shoot the center of the switch from a distance instead of pressing it. A wall (sector 127) will open (I) in the nearby hallway to the east, revealing an imp and a green armor. Do not stand too close to the switch when you fire, or it will not work.
  2. Approaching the yellow skull key opens the demon holding pens, enter the one to the west and you will find a wall with faces on it (J). It can be opened to reveal a hallway leading to an elevator (sector 98) (K), allowing you to access the former humans' cage to acquire the trooper's and the sergeant's ammunition and a stimpack.
  3. In the eastern room after the yellow key door, press on the L-shaped wall (L) to reveal a compartment (sector 119) (M) with a demon, one (two on hard skills) spectre, eleven health bonuses, four armor bonuses and a stimpack.

Bugs

Things placed in deathmatch area:

Weapons ITYTD and HNTR HMP UV and NM
Chainsaws 2 0 0
Shotguns 0 9 9
Super shotguns 0 5 4
Chainguns 0 1 1
Rocket launchers 0 0 1
Plasma guns 0 0 1
BFG9000s 0 0 1
Powerups ITYTD and HNTR HMP UV and NM
Berserk packs 3 2 1
Stimpacks 5 5 5
Health bonuses 9 9 9
Green armors 1 1 1
Armor bonuses 8 8 8
  • This level contains several non-essential elevators and doors that can never be accessed in regular gameplay, including an elevator that takes the player up to the northwest compartment in the yellow skull key room. It would appear as if these were intended to be used in deathmatch play, before a separate area was built for it.

Demo files

Areas / screenshots


Speedrunning

Routes and tricks

Current records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 00:23 Adam Williamson 2001-04-03 Template:Competnftp
NM speed 00:54 Xit Vono 2003-05-06 Template:Competnftp
UV max 01:21 Radek Pecka 2001-05-19 Template:Competnftp
NM100S 02:13 Xit Vono 2003-05-06 Template:Competnftp
UV -fast 01:49 Chris "Ryback" Ratcliff 2002-02-07 Template:Competnftp
UV -respawn 01:21 Radek Pecka 2002-05-02 Template:Competnftp
UV Tyson 04:37 Radek Pecka 2002-11-29 Template:Competnftp
UV pacifist 05:34 Xit Vono 2003-05-05 Template:Competnftp

Miscellaneous demos

Run Time Player Date File Notes
.zip

Deathmatch

Statistics

Map data

Things 221
Vertexes 1219
Linedefs 1571
Sidedefs 2430
Sectors 353

Things

Monsters ITYTD and HNTR HMP UV and NM
Chaingunners 0 3 5
Demons 3 5 5
Imps 13 18 25
Sergeants 9 9 12
Spectres 1 1 2
Troopers 4 7 9
Powerups ITYTD and HNTR HMP UV and NM
Armor bonuses 16 16 16
Berserk packs 3 2 1
Green armors 2 2 2
Health bonuses 24 24 24
Stimpacks 14 14 14
Weapons ITYTD and HNTR HMP UV and NM
Chainsaws 2 0 0
Shotguns 0 9 9
Super shotguns 0 5 4
Chainguns 0 1 1
Rocket launchers 0 0 1
Plasma rifles 0 0 1
BFG 9000s 0 0 1
Ammunition ITYTD and HNTR HMP UV and NM
Ammo clips 8 8 8
Bullet boxes 1 1 1
Shells 10 10 10
Keys ITYTD and HNTR HMP UV and NM
Red skulls 1 1 1
Yellow skulls 1 1 1

Technical information

Inspiration and development

Trivia

See also

Sources

External links