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MAP01: Pistol Panic (Community Chest)

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This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Community Chest maps 01-10

(01 - 10)
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31, 32

MAP01: Pistol Panic is the first map of Community Chest. As per the title, you are forced to use the pistol for much of the level. It also contains voodoo dolls sprinkled throughout the level for no apparent reason. It was designed by Stephen "The Ultimate DooMer" Clark.

Walkthrough

Cchest MAP01 map

Map of MAP01

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Open the three doors to the north. Go to the northwest of the passageway, and head into the center of the level. Enter the building, grab the yellow key, and reenter the passage way to the northeast. Climb up to the yellow door, open it, and then open the next door. Go down the stairway, and distract the Arachnotron by standing at the southeast until it moves away from the switch. Run to the switch, which will cause a crusher to start, and flip the switch. Run back up the stairs and wait until the Arachnotron and most of the Imps are dead (from the crusher or infighting,) and then drop back down and grab the red key. Leave the room, and go around to the west side of the level. Open the red door, open the door after that one, and open the one in the southeast of the next room. Go around the Cacodemon and flip the switch. Run to the opening in the north of the room, and go around to the switch south of the building. Flip it, reenter the building, and climb up onto the southern walkway. Flip the switch, return to the building, and take the lift in the center. Go through the western opening and grab the blue key. Leave the room, and go to the north of the passageway. Open the blue door, followed by the next door, and press the switch.

Other points of interest

Secrets

  1. After going through the first three doors, open the next door, and look to the west to find a wall with blue triangles upon it. Open it to find a medikit. (sector 329)
  2. Open the door in the southwest of the map, and look to the northwest for a wall with massive holes in it. Open it to find a secret tunnel. (sector 355)
  3. While inside secret #2, run to the east, and you will come across a wall with beams arranged differently than the rest, without a gray floor in front of it. Open it to find a passageway leading to the outdoors section aroound the starting area. (sector 0) Go all the way around to find a blur artifact.
  4. To the north of the yellow door is a wall with a metal strip on its bottom side, and an exploding barrel in front of it. Destroy the barrel, and open the wall to find a stairway leading down to another secret tunnel. (sector 31)
  5. To the north of the red door is a stone wall with large holes in it, and an exploding barrel in front of it. Destroy the barrel, and open it to find a medikit, a box of ammo, and some shells. (sector 351)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

There are currently no demos for this level at the Doomed Speed Demos Archive.

Miscellaneous demos

See above.

Deathmatch

Statistics

Map data

Things325
Vertexes1926
Linedefs2562
Sidedefs3991
Sectors431

Things

MonstersITYTD and HNTRHMPUV and NM
Arachnotrons1
Cacodemons2
Demons171819
Hell knights2
Imps394861
Lost souls2
Mancubi1
Sergeants2
Troopers212733
WeaponsITYTD and HNTRHMPUV and NM
Chainsaws1
Shotguns2
PowerupsITYTD and HNTRHMPUV and NM
Berserks1
Green armors5
Invisibilities1
Medikits2
Stim packs15
AmmunitionITYTD and HNTRHMPUV and NM
Ammo boxes21
Ammo clips32
Shells9
KeysITYTD and HNTRHMPUV and NM
Blue keycards1
Red keycards1
Yellow keycards1

Technical information

Inspiration and development

Trivia

See also

Sources

External links

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