Wikia

Doom Wiki

MAP01: Terraforming Station (Mars War)

3,479pages on
this wiki
Talk0
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Mars War maps 01-10

(01 - 10)
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31, 32

MAP01: Terraforming Station is the first map of Mars War by Nathan Lineback. It uses a MIDI conversion of the tracker module "somewhere." It was designed as a deathmatch level, and is almost entirely bereft of enemies in single-player and cooperative multiplayer.

Story

This has been your home for the last several years. Before that you worked in the repair shop in Alpha Base across from the medical center. You have been desperately waiting for additional personnel. But there have been many delays so you are still stuck here all by yourself.

Day in and day out it is the same thing. The only thing of note recently is the slight rise in O2 levels at the lowest levels of the nearby river. And tiny robotic insects have been busy processing and fertilizing the soil enabling certain genetically enhanced plants to grow.

In preparation for the new personnel, you moved some of the larger equipment and supplies to a nearby cave.

You hear about the invasion from earth (can't they just leave mars alone?) and that something has gone wrong with their ships - their warp drives were garbage and mutated everyone on board. Then the communications black out came as people began to report hideous monsters attacking. Hours later you hear an out of control transport shuttle skid to a stop outside and several bizarre deformed troops - only vaguely recognizable as UOE troops - disembark.

You have a "berserk" pack and a pistol. Time to put a stop to this.


Walkthrough

Marswar MAP01

Map of MAP01

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Go through the door at the north, head through the door at the east, and go through the door at the south of the next room. Turn around, and activate the switch on the door you just went through to open the southernmost door. Exit the station, and run all the way to the southwest of the level. Enter the back door of the transport shuttle, enter the cockpit, and press the switch at the side.

Other points of interest

Secrets

  1. In the westernmost room at the south of the station, there are three stimpacks, a medikit and a box of rockets. The space upon which the box of rockets sits counts as a secret. (sector 57)
  2. At the northeast of the level, there is a cave. At the end of the cave is a room with crates, a backpack, and a lift. Take the lift to find two rockets and an energy cell pack. (sector 151)

Bugs

It is possible to jump behind the pillars at either end of the river. If you do so, you will be unable to escape unless you use the noclip cheat.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The current records for the map at the Doomed Speed Demos Archive are (not updated to reflect release):

RunTimePlayerDateFileNotes
UV speed
NM speed
UV max00:48Jakub "_MethoD_" Razak2003-11-27mw01-048.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

RunTimePlayerDateFileNotes
.zip

Deathmatch

This map is originally supposed to be deathmatch, but only include the single play or co-op play.

Statistics

Map data

Things96
Vertexes571
Linedefs716
Sidedefs1039
Sectors152

Things

MonstersITYTD and HNTRHMPUV and NM
Trooper555
Imp112
PowerupsITYTD and HNTRHMPUV and NM
Armor bonuses100
Medikits111
Stimpacks333
Health bonuses777
Berserk packs111
Backpacks111
AmmunitionITYTD and HNTRHMPUV and NM
Ammo clips222
Rockets222
Rocket boxes111
Energy cells444
Bulk cells222

Technical information

Inspiration and development

Trivia

See also

Sources

External links

Around Wikia's network

Random Wiki