Fandom

Doom Wiki

MAP01: The Catwalk (Master Levels)

3,484pages on
this wiki
Add New Page
Talk0 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Master Levels maps

The Catwalk is a map that is part of the Master Levels for Doom II. It was designed by Christen David "Chris" Klie, and is contained in the file CATWALK.WAD.

Walkthrough

MasterLevels Catwalk map

Map of The Catwalk for the Master Levels for Doom II.

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. While inside the exit room, shoot at the middle of the east wall to open access to a hidden area. (sector 227) Inside, you will find twelve armor bonuses, three medikits, a soul sphere, a box of bullets, two shell boxes, a backpack, and a switch near the center. Triggering this switch opens a door in the northeast of this area, allowing access to 15 energy cells.
  2. While inside the exit room, shoot at the middle of the west wall to open access to a hidden area. (sector 251) Inside, you will find two sets of four shotgun shells, a berserk pack in front of a switch, and a switch nearby a pillar blocking access to an energy cell pack. Flipping the switch behind the berserk pack enables access to the cell pack, as well as a hallway accessed from the center of the area ending in a switch. Pressing this switch lowers a pedestal with a megasphere on it in the southeast of the area. Pushing the switch near the pillar blocking access to the cell pack opens access to a BFG9000, as well as a doorway in the northwest leading to another switch near the center of the area. Activating this last switch opens the nearby wall, revealing five shotgun guys and four rocket launchers, and also unlocks access to the megasphere.

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the original map on the Doomed Speed Demos Archive are:

RunTimePlayerDateFileNotes
UV max03:47Kristian Ronge2006-05-15catw-347.zip

Deathmatch

Statistics

Map data

Things195
Vertexes1038
Linedefs1301
Sidedefs1856
Sectors254

Things

MonstersITYTD and HNTRHMPUV and NM
Arachnotrons
Arch-viles
Barons of hell
Cacodemons
Commander Keens
Cyberdemons
Demons
Final boss
Heavy weapon dudes
Hell knights
Imps
Lost souls
Mancubi
Pain elementals
Revenants
Shotgun guys
Spectres
Spiderdemons
Wolfenstein SS
Zombiemen
PowerupsITYTD and HNTRHMPUV and NM
Armor bonuses
Backpacks
Berserk packs
Blue armors
Computer maps
Green armors
Health bonuses
Invisibilities
Invulnerabilities
Light goggles
Medikits
Megaspheres
Radiation suits
Soul Spheres
Stimpacks
WeaponsITYTD and HNTRHMPUV and NM
Chainsaws
Shotguns
Super shotguns
Chainguns
Rocket launchers
Plasma rifles
BFG 9000s
AmmunitionITYTD and HNTRHMPUV and NM
Ammo clips
Bullet boxes
Shells
Shell boxes
Rockets
Rocket boxes
Cells
Bulk cells
KeysITYTD and HNTRHMPUV and NM
Blue cards000
Blue skulls000
Red cards000
Red skulls111
Yellow cards000
Yellow skulls111

Technical information

Inspiration and development

Trivia

In the PC version, the "catwalk" bridge to the exit lowers as the player dashes across it, lowering into a nukage pool with no way to escape, but in the PlayStation version of Final Doom, the bridge does not lower into the nukage, and two teleporters are on either side of it.

See also

Sources

External links

Also on Fandom

Random Wiki